StatTypeGGG.PhysicalAndChaosDamageTakenPosPctFinalWhileNotUnhinged = 12494
Selects physical and chaos damage taken pos pct final while not unhinged in StatTypeGGG.
Named values for stat type ggg. Select a value when an API accepts or returns StatTypeGGG.
Namespace: DreamPoeBot.Loki.Game.GameData
public enum StatTypeGGGStatTypeGGG.PhysicalAndChaosDamageTakenPosPctFinalWhileNotUnhinged = 12494
Selects physical and chaos damage taken pos pct final while not unhinged in StatTypeGGG.
StatTypeGGG.PhysicalAreaDamageToDealPerMinute = 5625
Selects physical area damage to deal per minute in StatTypeGGG.
StatTypeGGG.PhysicalAttackDamagePosPct = 2448
Selects physical attack damage pos pct in StatTypeGGG.
StatTypeGGG.PhysicalAttackDamagePosPctWhileHoldingAShield = 3327
Selects physical attack damage pos pct while holding a shield in StatTypeGGG.
StatTypeGGG.PhysicalAttackDamageTakenPos = 858
Selects physical attack damage taken pos in StatTypeGGG.
StatTypeGGG.PhysicalAxeDamagePosPct = 35
Selects physical axe damage pos pct in StatTypeGGG.
StatTypeGGG.PhysicalBowDamagePosPct = 40
Selects physical bow damage pos pct in StatTypeGGG.
StatTypeGGG.PhysicalClawDamagePosPct = 37
Selects physical claw damage pos pct in StatTypeGGG.
StatTypeGGG.PhysicalClawDamagePosPctWhenOnLowLife = 1331
Selects physical claw damage pos pct when on low life in StatTypeGGG.
StatTypeGGG.PhysicalDaggerDamagePosPct = 38
Selects physical dagger damage pos pct in StatTypeGGG.
StatTypeGGG.PhysicalDamageAuraNearbyEnemiesPhysicalDamageTakenPosPct = 8964
Selects physical damage aura nearby enemies physical damage taken pos pct in StatTypeGGG.
StatTypeGGG.PhysicalDamageAuraNearbyEnemiesPhysicalDamageTakenPosPctMax = 8965
Selects physical damage aura nearby enemies physical damage taken pos pct max in StatTypeGGG.
StatTypeGGG.PhysicalDamageBypassEnergyShieldPct = 2874
Selects physical damage bypass energy shield pct in StatTypeGGG.
StatTypeGGG.PhysicalDamageCanChill = 1619
Selects physical damage can chill in StatTypeGGG.
StatTypeGGG.PhysicalDamageCanFreeze = 6558
Selects physical damage can freeze in StatTypeGGG.
StatTypeGGG.PhysicalDamageCanIgniteFreezeShock = 26299
Selects physical damage can ignite freeze shock in StatTypeGGG.
StatTypeGGG.PhysicalDamageCanShock = 4721
Selects physical damage can shock in StatTypeGGG.
StatTypeGGG.PhysicalDamageCannotPoison = 6569
Selects physical damage cannot poison in StatTypeGGG.
StatTypeGGG.PhysicalDamageDealtAppliedToSelfPct = 531
Selects physical damage dealt applied to self pct in StatTypeGGG.
StatTypeGGG.PhysicalDamageFromHitsAlsoContributesToChillAndFreeze = 26210
Selects physical damage from hits also contributes to chill and freeze in StatTypeGGG.
StatTypeGGG.PhysicalDamageFromHitsPctTakenAsRandomElement = 7936
Selects physical damage from hits pct taken as random element in StatTypeGGG.
StatTypeGGG.PhysicalDamageOnBlockPosPct = 3292
Selects physical damage on block pos pct in StatTypeGGG.
StatTypeGGG.PhysicalDamageOverTimeBypassEnergyShieldPct = 18430
Selects physical damage over time bypass energy shield pct in StatTypeGGG.
StatTypeGGG.PhysicalDamageOverTimeMultiplierPosWithAttacks = 13236
Selects physical damage over time multiplier pos with attacks in StatTypeGGG.
StatTypeGGG.PhysicalDamageOverTimePctTakenAsChaos = 8849
Selects physical damage over time pct taken as chaos in StatTypeGGG.
StatTypeGGG.PhysicalDamageOverTimePctTakenAsCold = 24320
Selects physical damage over time pct taken as cold in StatTypeGGG.
StatTypeGGG.PhysicalDamageOverTimePctTakenAsFire = 14575
Selects physical damage over time pct taken as fire in StatTypeGGG.
StatTypeGGG.PhysicalDamageOverTimePctTakenAsLightning = 21745
Selects physical damage over time pct taken as lightning in StatTypeGGG.
StatTypeGGG.PhysicalDamageOverTimePctTakenAsOtherTypes = 8841
Selects physical damage over time pct taken as other types in StatTypeGGG.
StatTypeGGG.PhysicalDamageOverTimePer10DexterityPosPct = 3995
Selects physical damage over time per10 dexterity pos pct in StatTypeGGG.
DPB2 0.4.5.102 · Reference reviewed 2026-10-25. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.