StatTypeGGG.ProjectileFiringForwardDistanceOverride = 13611
Selects projectile firing forward distance override in StatTypeGGG.
Named values for stat type ggg. Select a value when an API accepts or returns StatTypeGGG.
Namespace: DreamPoeBot.Loki.Game.GameData
public enum StatTypeGGGStatTypeGGG.ProjectileFiringForwardDistanceOverride = 13611
Selects projectile firing forward distance override in StatTypeGGG.
StatTypeGGG.ProjectileFreezeChancePct = 1664
Selects projectile freeze chance pct in StatTypeGGG.
StatTypeGGG.ProjectileGroundCausticCloudRadius = 4709
Selects projectile ground caustic cloud radius in StatTypeGGG.
StatTypeGGG.ProjectileGroundEffectDuration = 3381
Selects projectile ground effect duration in StatTypeGGG.
StatTypeGGG.ProjectileHitDamageFreezeMultiplierPluspercentFinalPerChain = 18145
Selects projectile hit damage freeze multiplier pluspercent final per chain in StatTypeGGG.
StatTypeGGG.ProjectileHitDamageStunMultiplierPosPct = 19598
Selects projectile hit damage stun multiplier pos pct in StatTypeGGG.
StatTypeGGG.ProjectileIgniteChancePct = 1663
Selects projectile ignite chance pct in StatTypeGGG.
StatTypeGGG.ProjectileInheritsUsersVelocity = 17594
Selects projectile inherits users velocity in StatTypeGGG.
StatTypeGGG.ProjectileKnockbackUsesDistanceTravelled = 18048
Selects projectile knockback uses distance travelled in StatTypeGGG.
StatTypeGGG.ProjectileMaximumDownwardsAngleDegrees = 22080
Selects projectile maximum downwards angle degrees in StatTypeGGG.
StatTypeGGG.ProjectileMaximumDurationOverrideMs = 18478
Selects projectile maximum duration override ms in StatTypeGGG.
StatTypeGGG.ProjectileMaximumRangeOverride = 11308
Selects projectile maximum range override in StatTypeGGG.
StatTypeGGG.ProjectileMinimumRange = 3095
Selects projectile minimum range in StatTypeGGG.
StatTypeGGG.ProjectileNovaExtendProjectilesForwardByXUnits = 3512
Selects projectile nova extend projectiles forward by x units in StatTypeGGG.
StatTypeGGG.ProjectileNumberOfTargetsToPierce = 5870
Selects projectile number of targets to pierce in StatTypeGGG.
StatTypeGGG.ProjectileNumberToSplit = 1129
Selects projectile number to split in StatTypeGGG.
StatTypeGGG.ProjectileOnlyCollideWithWetTargets = 24271
Selects projectile only collide with wet targets in StatTypeGGG.
StatTypeGGG.ProjectileRandomAngleBasedOnDistanceToTargetLocationPct = 7965
Selects projectile random angle based on distance to target location pct in StatTypeGGG.
StatTypeGGG.ProjectileRandomlyForkChainOrPierce = 21489
Selects projectile randomly fork chain or pierce in StatTypeGGG.
StatTypeGGG.ProjectileReflectBounceOnTerrainCollision = 15917
Selects projectile reflect bounce on terrain collision in StatTypeGGG.
StatTypeGGG.ProjectileRemoveDefaultSpread = 7925
Selects projectile remove default spread in StatTypeGGG.
StatTypeGGG.ProjectileReturnPctChance = 11806
Selects projectile return pct chance in StatTypeGGG.
StatTypeGGG.ProjectileShockChancePct = 1665
Selects projectile shock chance pct in StatTypeGGG.
StatTypeGGG.ProjectileSkillDotGroundCausticAreaDamagePerMinute = 6894
Selects projectile skill dot ground caustic area damage per minute in StatTypeGGG.
StatTypeGGG.ProjectileSkillDotGroundFireAreaDamagePerMinute = 3382
Selects projectile skill dot ground fire area damage per minute in StatTypeGGG.
StatTypeGGG.ProjectileSkillGemLevelPos = 18624
Selects projectile skill gem level pos in StatTypeGGG.
StatTypeGGG.ProjectileSpeedAdditiveModifiersAlsoApplyToProjectileDamage = 22880
Selects projectile speed additive modifiers also apply to projectile damage in StatTypeGGG.
StatTypeGGG.ProjectileSpeedIsDividedByPctOfScale = 10808
Selects projectile speed is divided by pct of scale in StatTypeGGG.
StatTypeGGG.ProjectileSpeedPosPct = 1397
Selects projectile speed pos pct in StatTypeGGG.
StatTypeGGG.ProjectileSpeedPosPctInSandStance = 12062
Selects projectile speed pos pct in sand stance in StatTypeGGG.
DPB2 0.4.5.102 · Reference reviewed 2026-10-25. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.