StatTypeGGG.ShatteringSteelDamagePosPct = 8167
Selects shattering steel damage pos pct in StatTypeGGG.
Named values for stat type ggg. Select a value when an API accepts or returns StatTypeGGG.
Namespace: DreamPoeBot.Loki.Game.GameData
public enum StatTypeGGGStatTypeGGG.ShatteringSteelDamagePosPct = 8167
Selects shattering steel damage pos pct in StatTypeGGG.
StatTypeGGG.ShatteringSteelFortifyOnHitCloseRange = 8133
Selects shattering steel fortify on hit close range in StatTypeGGG.
StatTypeGGG.ShatteringSteelHitDamagePosPctFinalScaledByProjectileDistancePerAmmoConsumed = 8055
Selects shattering steel hit damage pos pct final scaled by projectile distance per ammo consumed in StatTypeGGG.
StatTypeGGG.ShatteringSteelNumberOfAdditionalProjectiles = 8168
Selects shattering steel number of additional projectiles in StatTypeGGG.
StatTypeGGG.ShatteringSteelPctChanceToNotConsumeAmmo = 12137
Selects shattering steel pct chance to not consume ammo in StatTypeGGG.
StatTypeGGG.ShavronneTeleportNoTeleport = 5381
Selects shavronne teleport no teleport in StatTypeGGG.
StatTypeGGG.ShavronneTeleportNumberOfMarkers = 5377
Selects shavronne teleport number of markers in StatTypeGGG.
StatTypeGGG.ShearingBoltsCreateIceChunksWithSkillInstanceIdOnHit = 22896
Selects shearing bolts create ice chunks with skill instance id on hit in StatTypeGGG.
StatTypeGGG.ShearingBoltsNonSkillBasePhysicalDamagePctToConvertToCold = 24631
Selects shearing bolts non skill base physical damage pct to convert to cold in StatTypeGGG.
StatTypeGGG.ShearingBoltsNumberOfEmpoweredAttacks = 22867
Selects shearing bolts number of empowered attacks in StatTypeGGG.
StatTypeGGG.ShieldArmourEvasionEnergyShieldPosPct = 24
Selects shield armour evasion energy shield pos pct in StatTypeGGG.
StatTypeGGG.ShieldArmourEvasionEnergyShieldPosPctPer10Devotion = 9089
Selects shield armour evasion energy shield pos pct per10 devotion in StatTypeGGG.
StatTypeGGG.ShieldArmourEvasionEnergyShieldPosPctPer25Tribute = 23491
Selects shield armour evasion energy shield pos pct per25 tribute in StatTypeGGG.
StatTypeGGG.ShieldAttackSpeedPosPct = 83
Selects shield attack speed pos pct in StatTypeGGG.
StatTypeGGG.ShieldBarricadeWasSlammed = 22262
Selects shield barricade was slammed in StatTypeGGG.
StatTypeGGG.ShieldBlockPct = 21
Selects shield block pct in StatTypeGGG.
StatTypeGGG.ShieldChargeAccelerationDurationMs = 18367
Selects shield charge acceleration duration ms in StatTypeGGG.
StatTypeGGG.ShieldChargeAttackSpeedPosPct = 4041
Selects shield charge attack speed pos pct in StatTypeGGG.
StatTypeGGG.ShieldChargeAttackTimePos30PctIfNoCharge = 9242
Selects shield charge attack time pos30 pct if no charge in StatTypeGGG.
StatTypeGGG.ShieldChargeBaseMovementSpeed = 18304
Selects shield charge base movement speed in StatTypeGGG.
StatTypeGGG.ShieldChargeContinuePastTarget = 615
Selects shield charge continue past target in StatTypeGGG.
StatTypeGGG.ShieldChargeDamagePerTargetHitPosPct = 4260
Selects shield charge damage per target hit pos pct in StatTypeGGG.
StatTypeGGG.ShieldChargeDamagePosPct = 3847
Selects shield charge damage pos pct in StatTypeGGG.
StatTypeGGG.ShieldChargeDamagePosPctMaximum = 463
Selects shield charge damage pos pct maximum in StatTypeGGG.
StatTypeGGG.ShieldChargeEndSlideDistance = 455
Selects shield charge end slide distance in StatTypeGGG.
StatTypeGGG.ShieldChargeEndSlideSpeed = 13511
Selects shield charge end slide speed in StatTypeGGG.
StatTypeGGG.ShieldChargeEndSlideWaitForAnimation = 13545
Selects shield charge end slide wait for animation in StatTypeGGG.
StatTypeGGG.ShieldChargeExtraDistance = 454
Selects shield charge extra distance in StatTypeGGG.
StatTypeGGG.ShieldChargeHitDamageStunMultiplierWhenFullyChargedPosPctFinal = 18368
Selects shield charge hit damage stun multiplier when fully charged pos pct final in StatTypeGGG.
StatTypeGGG.ShieldChargeKnockbackDistancePosPctMaximum = 462
Selects shield charge knockback distance pos pct maximum in StatTypeGGG.
DPB2 0.4.5.102 · Reference reviewed 2026-10-29. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.