StatTypeGGG.SkillCannotGeneratePowerCharges = 20331
Selects skill cannot generate power charges in StatTypeGGG.
Named values for stat type ggg. Select a value when an API accepts or returns StatTypeGGG.
Namespace: DreamPoeBot.Loki.Game.GameData
public enum StatTypeGGGStatTypeGGG.SkillCannotGeneratePowerCharges = 20331
Selects skill cannot generate power charges in StatTypeGGG.
StatTypeGGG.SkillChargeMasteryChargeDurationPosPctFinal = 19917
Selects skill charge mastery charge duration pos pct final in StatTypeGGG.
StatTypeGGG.SkillChargeMasteryEnduranceArtVariation = 19914
Selects skill charge mastery endurance art variation in StatTypeGGG.
StatTypeGGG.SkillChargeMasteryFrenzyArtVariation = 19915
Selects skill charge mastery frenzy art variation in StatTypeGGG.
StatTypeGGG.SkillChargeMasteryPowerArtVariation = 19916
Selects skill charge mastery power art variation in StatTypeGGG.
StatTypeGGG.SkillChillMagnitudeIsAuraMagnitude = 22535
Selects skill chill magnitude is aura magnitude in StatTypeGGG.
StatTypeGGG.SkillChilledGroundEffectDurationMs = 22020
Selects skill chilled ground effect duration ms in StatTypeGGG.
StatTypeGGG.SkillCodeMovementSpeedPosPctFinal = 7455
Selects skill code movement speed pos pct final in StatTypeGGG.
StatTypeGGG.SkillColdExposureMagnitude = 18040
Selects skill cold exposure magnitude in StatTypeGGG.
StatTypeGGG.SkillCombatFrenzyGainFrenzyChargeOnFreezePinElectrocute = 20087
Selects skill combat frenzy gain frenzy charge on freeze pin electrocute in StatTypeGGG.
StatTypeGGG.SkillCombatFrenzyXMsCooldown = 20088
Selects skill combat frenzy x ms cooldown in StatTypeGGG.
StatTypeGGG.SkillConditionalRequiresXVolatility = 21263
Selects skill conditional requires x volatility in StatTypeGGG.
StatTypeGGG.SkillConsumeCorpseWithinXUnitsOnUse = 20850
Selects skill consume corpse within x units on use in StatTypeGGG.
StatTypeGGG.SkillConsumeFrenzyChargeToArmourBreakForPctOfPhysicalDamage = 22118
Selects skill consume frenzy charge to armour break for pct of physical damage in StatTypeGGG.
StatTypeGGG.SkillConsumeFrenzyChargeToGainSkillSpeedPosPctFinal = 20347
Selects skill consume frenzy charge to gain skill speed pos pct final in StatTypeGGG.
StatTypeGGG.SkillConsumePowerChargeToGainCriticalStrikeChancePosPctFinal = 20332
Selects skill consume power charge to gain critical strike chance pos pct final in StatTypeGGG.
StatTypeGGG.SkillConsumeUpToXCorpsesOnUse = 23202
Selects skill consume up to x corpses on use in StatTypeGGG.
StatTypeGGG.SkillConsumesCharges = 19793
Selects skill consumes charges in StatTypeGGG.
StatTypeGGG.SkillCooldownDoesNotTick = 8784
Selects skill cooldown does not tick in StatTypeGGG.
StatTypeGGG.SkillCooldownGroupOverride = 9915
Selects skill cooldown group override in StatTypeGGG.
StatTypeGGG.SkillCooldownIs4Seconds = 9036
Selects skill cooldown is4 seconds in StatTypeGGG.
StatTypeGGG.SkillCooldownNegPct = 216
Selects skill cooldown neg pct in StatTypeGGG.
StatTypeGGG.SkillCooldownTimeOverrideMs = 9914
Selects skill cooldown time override ms in StatTypeGGG.
StatTypeGGG.SkillCostBaseLifeEqualToBaseMana = 19013
Selects skill cost base life equal to base mana in StatTypeGGG.
StatTypeGGG.SkillCostEfficiencyPosPctIfConsumedPowerChargeRecently = 22777
Selects skill cost efficiency pos pct if consumed power charge recently in StatTypeGGG.
StatTypeGGG.SkillCostLifeInsteadOfMana = 13131
Selects skill cost life instead of mana in StatTypeGGG.
StatTypeGGG.SkillCostLifeInsteadOfManaPct = 16686
Selects skill cost life instead of mana pct in StatTypeGGG.
StatTypeGGG.SkillCostOverTimeIsNotRemovedWithSkill = 13937
Selects skill cost over time is not removed with skill in StatTypeGGG.
StatTypeGGG.SkillCostPosPctFinalIfBlueSupportCountHighest = 23398
Selects skill cost pos pct final if blue support count highest in StatTypeGGG.
StatTypeGGG.SkillCostPosPctPerSocketedSoulCore = 22986
Selects skill cost pos pct per socketed soul core in StatTypeGGG.
DPB2 0.4.5.102 · Reference reviewed 2026-10-29. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.