Start here · 7 min read

Use the API reference without getting lost

Go from a concrete question to the right type, member, overload and related guide.

After this lesson

You can read a reference entry as a practical contract instead of a list of unfamiliar names.

Download DPB1 source kit ↓ 8 complete projects · source only · .NET Framework 4.8 (net48)

Start with a question, not a class alphabet#

  • Is a player loaded? Start with LokiPoe and its game-state properties.
  • Which objects are currently available? Start with ObjectManager and a specific object type.
  • What is in the carried inventory? Start with InstanceInfo and InventorySlot.
  • Can I use a bound skill? Start with SkillBarHud and Skill.
  • How do I find a path? Start with ExilePather, then the mover guide for your product.
  • How do I integrate behavior? Start with IPlugin, IBot, IRoutine, IPlayerMover or ITask and the matching Academy track.

Read a member in five passes#

  1. Product and type: make sure this is your client and the correct owning type/namespace.
  2. Summary: what does the operation claim to do? Some descriptions come from source summaries; others are concise inferred descriptions.
  3. Signature: is it a property to read, a method to call, an event to subscribe to or an enum value? Note whether you need an instance.
  4. Arguments and return value: choose the correct overload and check how it reports no data or failure.
  5. Context and related APIs: find readiness requirements, base types, caller ownership and the matching guide. A short API summary is not a full workflow.
Keep in mind

An inherited member can live on a base type rather than being repeated on every derived type. Follow Inherited APIs and contracts on the reference page.

A small glossary you can use immediately#

  • Interface: the methods and properties DPB expects your component to provide.
  • Instance: the actual object providing behavior; selecting a routine chooses an instance, not merely a type name.
  • Property: a value exposed by an object. Reading it may depend on current game state.
  • Overload: another method with the same name but different arguments. Choose by the types you actually have.
  • Enum: named choices or result values. Prefer their names to guessed numbers.
  • Null: no object is available. Check it before accessing properties.
  • Tick: a short callback during a running bot session, not an independent background thread.
  • Coroutine: an async workflow resumed cooperatively by the bot.
  • Request accepted: one API boundary succeeded. It does not prove the final gameplay outcome.
Check your result

When an example returns early or checks a result, you can explain which boundary it is protecting.

Keep building

Look up a specific DPB1 API →
Download integrity and validation scope

Source kit: 26 files, 30,747 bytes. No client binaries or credentials.

SHA-256: f3d229e4e090feadc8713639c7e4c62fe3c6fb5aa54460af87829e0369ba5e95

Compile baseline: DPB1 0.3.29.47 / DPB2 0.4.5.88. Compilation is not a live game test. Follow the lesson's manual checks in your own test setup.