Start with the client state
Check that the client is in game before reading player or area data.
Client state · DPB1Client state · DPB2Explore DPB1 and DPB2 by type, member or use case. Every reference includes its signatures, arguments, available results and links to related APIs.
Check that the client is in game before reading player or area data.
Client state · DPB1Client state · DPB2Discover typed objects and refresh their state after interaction or travel.
Object discovery · DPB1Object discovery · DPB2Use the bot, plugin and task contracts to integrate your own behavior.
Task contract · DPB1Task contract · DPB2Represents atlas skill graphs in the current game state. Obtain the object from its owning API and refresh it after an area change.
Reads atlas warning element state and exposes the listed interface operations. Check visibility before using panel-specific values or actions.
Provides attribute requirements data and the operations listed below. Related types link to the values this API consumes or returns.
Represents aura in the current game state. Obtain the object from its owning API and refresh it after an area change.
Provides awaiter data and the operations listed below. Related types link to the values this API consumes or returns.
Provides base data and the operations listed below. Related types link to the values this API consumes or returns.
Provides base events data and the operations listed below. Related types link to the values this API consumes or returns.
Provides base item type data and the operations listed below. Related types link to the values this API consumes or returns.
Provides base item types data and the operations listed below. Related types link to the values this API consumes or returns.
Provides beam data and the operations listed below. Related types link to the values this API consumes or returns.
Reads beast crafting ui element state and exposes the listed interface operations. Check visibility before using panel-specific values or actions.
Provides bestiary captured monster data and the operations listed below. Related types link to the values this API consumes or returns.
Provides bestiary captured monster mod data and the operations listed below. Related types link to the values this API consumes or returns.
Reads bestiary ui element state and exposes the listed interface operations. Check visibility before using panel-specific values or actions.
Reads betryal element state and exposes the listed interface operations. Check visibility before using panel-specific values or actions.
Represents beyond portal in the current game state. Obtain the object from its owning API and refresh it after an area change.
Provides bitc data and the operations listed below. Related types link to the values this API consumes or returns.
Provides blacklist data and the operations listed below. Related types link to the values this API consumes or returns.
Represents blight defensive tower in the current game state. Obtain the object from its owning API and refresh it after an area change.
Reads blight element state and exposes the listed interface operations. Check visibility before using panel-specific values or actions.
Provides blight stash tab layouts data and the operations listed below. Related types link to the values this API consumes or returns.
Provides blight stash tab layout hardcoded data and the operations listed below. Related types link to the values this API consumes or returns.
Provides blight stash tab layout hardcoded json data and the operations listed below. Related types link to the values this API consumes or returns.
Provides blight tower data and the operations listed below. Related types link to the values this API consumes or returns.
Reads blight tower element state and exposes the listed interface operations. Check visibility before using panel-specific values or actions.
Provides blight tower option data and the operations listed below. Related types link to the values this API consumes or returns.
Reads blood crucible element state and exposes the listed interface operations. Check visibility before using panel-specific values or actions.
Reads crucible item slot element state and exposes the listed interface operations. Check visibility before using panel-specific values or actions.
Represents blood pool in the current game state. Obtain the object from its owning API and refresh it after an area change.
Information supplied when the bot changed event is raised.
This reference covers the developer-facing declarations in the reviewed Release source snapshot, including inherited APIs through their base-type links. Product versions are documented separately so differences remain visible.