ThirdPartyConfig
Provides third party config data and the operations listed below. Related types link to the values this API consumes or returns.
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Coverage across both reviewed products. Each result identifies its product; matching names do not guarantee matching behavior. Need context? Browse guides and examples.
Legacy Abyss APIs are excluded from current search and member lists. Existing links remain available as clearly labelled compatibility references. Support notes distinguish development changes from released features.
Clear filtersProvides third party config data and the operations listed below. Related types link to the values this API consumes or returns.
Provides third party instance data and the operations listed below. Related types link to the values this API consumes or returns.
Provides timer data and the operations listed below. Related types link to the values this API consumes or returns.
Reads timers pannel element state and exposes the listed interface operations. Check visibility before using panel-specific values or actions.
Callback contract for time selected changed event handler. The Invoke signature below shows the arguments supplied to the callback.
Information supplied when the time selected changed routed event is raised.
Provides tincture data and the operations listed below. Related types link to the values this API consumes or returns.
Reads toggle explosive placement element state and exposes the listed interface operations. Check visibility before using panel-specific values or actions.
Provides trade control wrapper data and the operations listed below. Related types link to the values this API consumes or returns.
Reads trade price item dialog element state and exposes the listed interface operations. Check visibility before using panel-specific values or actions.
Reads trade ui element state and exposes the listed interface operations. Check visibility before using panel-specific values or actions.
Provides transitionable data and the operations listed below. Related types link to the values this API consumes or returns.
Provides triggerable blockage data and the operations listed below. Related types link to the values this API consumes or returns.
Represents triggerable blockage in the current game state. Obtain the object from its owning API and refresh it after an area change.
Reads ultimatum challenge element state and exposes the listed interface operations. Check visibility before using panel-specific values or actions.
Represents ultimatum challenge interactable in the current game state. Obtain the object from its owning API and refresh it after an area change.
Reads ultimatum reward ui element state and exposes the listed interface operations. Check visibility before using panel-specific values or actions.
Provides ultimatum trial data and the operations listed below. Related types link to the values this API consumes or returns.
Provides universal file wrapper data and the operations listed below. Related types link to the values this API consumes or returns.
Reads unveiling element state and exposes the listed interface operations. Check visibility before using panel-specific values or actions.
Provides usable data and the operations listed below. Related types link to the values this API consumes or returns.
Provides util data and the operations listed below. Related types link to the values this API consumes or returns.
Provides utility data and the operations listed below. Related types link to the values this API consumes or returns.
Provides vector2 data and the operations listed below. Related types link to the values this API consumes or returns.
A two-dimensional integer position. Used by grid-position and pathfinding APIs; screen-position APIs may expect a different coordinate type.
Provides vector3 data and the operations listed below. Related types link to the values this API consumes or returns.
Provides wait function data and the operations listed below. Related types link to the values this API consumes or returns.
Provides wait render data and the operations listed below. Related types link to the values this API consumes or returns.
Provides wait time data and the operations listed below. Related types link to the values this API consumes or returns.
Track a time interval without blocking the bot. Keep the same timer instance between ticks and reset it after the periodic work.
This reference covers the developer-facing declarations in the reviewed Release source snapshot, including inherited APIs through their base-type links. Product versions are documented separately so differences remain visible.
Use a focused recipe, explore an extension contract or follow a first project. These are independent ways into the documentation, not a course you must complete before using the APIs.
Guides shown for DPB1: .NET Framework 4.8 (net48). Switch product to keep code, downloads and links aligned. Return to the DPB1 API reference →
Build a nearby-enemy alert in five steps. Includes setup, complete checkpoints and expected results.
Start the guided project → Solve a specific problemRecognize areas, find objects, read inventory and inspect skill slots. Follow each recipe to its code and APIs.
Browse examples → Understand the contractsWho calls Tick, how async work runs, and which component owns initialization and cleanup.
Explore the execution model →Extend a bot with lifecycle callbacks, state observations and messages.
Guide & complete source →IBot · ITaskThree connected lessons: own the session, integrate tasks and plugins, then follow a visible party leader. You write the bot.
Build FollowBot step by step →IRoutineSelect eligible targets, inspect skill slots and handle an action request.
Guide & complete source →IPlayerMoverPlan routes, request movement and check actual progress.
Guide & complete source →Original, anonymous source for the standalone examples, with build and installation instructions. The FollowBot walkthrough uses selected fragments and implementation exercises; it is not a finished bot in this download. Compile baselines: DPB1 0.3.29.47 and DPB2 0.4.5.88; no live game validation claimed.