PlaceCursorIntoResult
Named values for place cursor into result. Select a value when an API accepts or returns PlaceCursorIntoResult.
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Coverage across both reviewed products. Each result identifies its product; matching names do not guarantee matching behavior. Need context? Browse guides and examples.
Legacy Abyss APIs are excluded from current search and member lists. Existing links remain available as clearly labelled compatibility references. Support notes distinguish development changes from released features.
Clear filtersNamed values for place cursor into result. Select a value when an API accepts or returns PlaceCursorIntoResult.
Named values for rarity. Select a value when an API accepts or returns Rarity.
Named values for reaction. Select a value when an API accepts or returns Reaction.
Named values for run behavior. Select a value when an API accepts or returns RunBehavior.
Named values for run tasks result. Select a value when an API accepts or returns RunTasksResult.
Named values for party allocation. Select a value when an API accepts or returns PartyAllocation.
Named values for single slot type. Select a value when an API accepts or returns SingleSlotType.
Named values for skill cost type. Select a value when an API accepts or returns SkillCostType.
Named values for socket color. Select a value when an API accepts or returns SocketColor.
Named values for soft magic initialize error. Select a value when an API accepts or returns SoftMagicInitializeError.
Named values for split stack result. Select a value when an API accepts or returns SplitStackResult.
Named values for stash type. Select a value when an API accepts or returns StashType.
Named values for stat type. Select a value when an API accepts or returns StatType.
Stats Type as rapresented in the game ggpk file.
Named values for switch to tab result. Select a value when an API accepts or returns SwitchToTabResult.
Named values for tab control type. Select a value when an API accepts or returns TabControlType.
Named values for task group. Select a value when an API accepts or returns TaskGroup.
Named values for tempest colors. Select a value when an API accepts or returns TempestColors.
Named values for trade control type. Select a value when an API accepts or returns TradeControlType.
Named values for trade result. Select a value when an API accepts or returns TradeResult.
Named values for transition types. Select a value when an API accepts or returns TransitionTypes.
Named values for begin trial result. Select a value when an API accepts or returns BeginTrialResult.
Named values for select option result. Select a value when an API accepts or returns SelectOptionResult.
Named values for unequip skill gem result. Select a value when an API accepts or returns UnequipSkillGemResult.
Named values for use item result. Select a value when an API accepts or returns UseItemResult.
Named values for view items in inventory result. Select a value when an API accepts or returns ViewItemsInInventoryResult.
Named values for voidstone flags. Select a value when an API accepts or returns VoidstoneFlags.
Named values for weapon hand types. Select a value when an API accepts or returns WeaponHandTypes.
Named values for weapon types. Select a value when an API accepts or returns WeaponTypes.
This reference covers the developer-facing declarations in the reviewed Release source snapshot, including inherited APIs through their base-type links. Product versions are documented separately so differences remain visible.
Use a focused recipe, explore an extension contract or follow a first project. These are independent ways into the documentation, not a course you must complete before using the APIs.
Guides shown for DPB1: .NET Framework 4.8 (net48). Switch product to keep code, downloads and links aligned. Return to the DPB1 API reference →
Build a nearby-enemy alert in five steps. Includes setup, complete checkpoints and expected results.
Start the guided project → Solve a specific problemRecognize areas, find objects, read inventory and inspect skill slots. Follow each recipe to its code and APIs.
Browse examples → Understand the contractsWho calls Tick, how async work runs, and which component owns initialization and cleanup.
Explore the execution model →Extend a bot with lifecycle callbacks, state observations and messages.
Guide & complete source →IBot · ITaskThree connected lessons: own the session, integrate tasks and plugins, then follow a visible party leader. You write the bot.
Build FollowBot step by step →IRoutineSelect eligible targets, inspect skill slots and handle an action request.
Guide & complete source →IPlayerMoverPlan routes, request movement and check actual progress.
Guide & complete source →Original, anonymous source for the standalone examples, with build and installation instructions. The FollowBot walkthrough uses selected fragments and implementation exercises; it is not a finished bot in this download. Compile baselines: DPB1 0.3.29.47 and DPB2 0.4.5.88; no live game validation claimed.