public int Actor.CurseCount { get; }
Gets curse count for Actor.
Represents actor in the current game state. Obtain the object from its owning API and refresh it after an area change.
Namespace: DreamPoeBot.Loki.Game.Objects
public class ActorView DPB2 version →Members declared by a base type are documented on that type. Follow these links to include them in your lookup.
public int Actor.CurseCount { get; }
Gets curse count for Actor.
public List<NetworkObject> Actor.DeployedMines { get; }
Gets the deployed mines collection. Its element types are linked below.
public List<NetworkObject> Actor.DeployedMinions { get; }
Gets the deployed minions collection. Its element types are linked below.
public IEnumerable<NetworkObject> Actor.DeployedObjects { get; }
Gets the deployed objects collection. Its element types are linked below.
public List<NetworkObject> Actor.DeployedTotems { get; }
Gets the deployed totems collection. Its element types are linked below.
public List<NetworkObject> Actor.DeployedTraps { get; }
Gets the deployed traps collection. Its element types are linked below.
public Aura Actor.EnduranceChargeAura { get; }
Gets endurance charge aura for Actor.
public int Actor.EnduranceCharges { get; }
Gets endurance charges for Actor.
public int Actor.EnergyShield { get; }
Gets energy shield for Actor.
public int Actor.EnergyShieldMax { get; }
Gets energy shield max for Actor.
public float Actor.EnergyShieldPercent { get; }
Gets energy shield percent for Actor.
public float Actor.EnergyShieldPercentTotal { get; }
Gets energy shield percent total for Actor.
public int Actor.EnergyShieldReserved { get; }
Gets energy shield reserved for Actor.
public float Actor.EnergyShieldReservedPercent { get; }
Gets energy shield reserved percent for Actor.
public int Actor.FlameblastCharges { get; }
Gets flameblast charges for Actor.
public Aura Actor.FrenzyChargeAura { get; }
Gets frenzy charge aura for Actor.
public int Actor.FrenzyCharges { get; }
Gets frenzy charges for Actor.
public string Actor.GlovesVisual { get; }
Gets gloves visual for Actor.
public bool Actor.HasArcticArmourBuff { get; }
Whether arctic armour buff is present.
public bool Actor.HasAspectBirdBuff { get; }
Whether aspect bird buff is present.
public bool Actor.HasAspectCatBuff { get; }
Whether aspect cat buff is present.
public bool Actor.HasAspectCrabBuff { get; }
Whether aspect crab buff is present.
public bool Actor.HasAspectSpiderBuff { get; }
Whether aspect spider buff is present.
public bool Actor.HasAtzirisPromise { get; }
Whether atziris promise is present.
public bool Actor.HasBloodOfTheKarui { get; }
Whether blood of the karui is present.
public bool Actor.HasBloodRageBuff { get; }
Whether blood rage buff is present.
public bool Actor.HasBoneOffering { get; }
Whether bone offering is present.
public bool Actor.HasClarityBuff { get; }
Whether clarity buff is present.
public bool Actor.HasContagion { get; }
Whether contagion is present.
public bool Actor.HasCurrentAction { get; }
Whether current action is present.
DPB1 0.3.29.47 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.