DPB1Class · World, character and items

Actor

Represents actor in the current game state. Obtain the object from its owning API and refresh it after an area change.

Namespace: DreamPoeBot.Loki.Game.Objects

public class ActorView DPB2 version →

Inherited APIs and contracts

Members declared by a base type are documented on that type. Follow these links to include them in your lookup.

Members and overloads

186 results

CurseCount

PropertyLink ↗
public int Actor.CurseCount { get; }

Gets curse count for Actor.

DeployedMines

PropertyLink ↗
public List<NetworkObject> Actor.DeployedMines { get; }

Gets the deployed mines collection. Its element types are linked below.

DeployedMinions

PropertyLink ↗
public List<NetworkObject> Actor.DeployedMinions { get; }

Gets the deployed minions collection. Its element types are linked below.

DeployedObjects

PropertyLink ↗
public IEnumerable<NetworkObject> Actor.DeployedObjects { get; }

Gets the deployed objects collection. Its element types are linked below.

DeployedTotems

PropertyLink ↗
public List<NetworkObject> Actor.DeployedTotems { get; }

Gets the deployed totems collection. Its element types are linked below.

DeployedTraps

PropertyLink ↗
public List<NetworkObject> Actor.DeployedTraps { get; }

Gets the deployed traps collection. Its element types are linked below.

EnduranceChargeAura

PropertyLink ↗
public Aura Actor.EnduranceChargeAura { get; }

Gets endurance charge aura for Actor.

EnduranceCharges

PropertyLink ↗
public int Actor.EnduranceCharges { get; }

Gets endurance charges for Actor.

EnergyShield

PropertyLink ↗
public int Actor.EnergyShield { get; }

Gets energy shield for Actor.

EnergyShieldMax

PropertyLink ↗
public int Actor.EnergyShieldMax { get; }

Gets energy shield max for Actor.

EnergyShieldPercent

PropertyLink ↗
public float Actor.EnergyShieldPercent { get; }

Gets energy shield percent for Actor.

EnergyShieldPercentTotal

PropertyLink ↗
public float Actor.EnergyShieldPercentTotal { get; }

Gets energy shield percent total for Actor.

EnergyShieldReserved

PropertyLink ↗
public int Actor.EnergyShieldReserved { get; }

Gets energy shield reserved for Actor.

EnergyShieldReservedPercent

PropertyLink ↗
public float Actor.EnergyShieldReservedPercent { get; }

Gets energy shield reserved percent for Actor.

FlameblastCharges

PropertyLink ↗
public int Actor.FlameblastCharges { get; }

Gets flameblast charges for Actor.

FrenzyChargeAura

PropertyLink ↗
public Aura Actor.FrenzyChargeAura { get; }

Gets frenzy charge aura for Actor.

FrenzyCharges

PropertyLink ↗
public int Actor.FrenzyCharges { get; }

Gets frenzy charges for Actor.

GlovesVisual

PropertyLink ↗
public string Actor.GlovesVisual { get; }

Gets gloves visual for Actor.

HasArcticArmourBuff

PropertyLink ↗
public bool Actor.HasArcticArmourBuff { get; }

Whether arctic armour buff is present.

HasAspectBirdBuff

PropertyLink ↗
public bool Actor.HasAspectBirdBuff { get; }

Whether aspect bird buff is present.

HasAspectCatBuff

PropertyLink ↗
public bool Actor.HasAspectCatBuff { get; }

Whether aspect cat buff is present.

HasAspectCrabBuff

PropertyLink ↗
public bool Actor.HasAspectCrabBuff { get; }

Whether aspect crab buff is present.

HasAspectSpiderBuff

PropertyLink ↗
public bool Actor.HasAspectSpiderBuff { get; }

Whether aspect spider buff is present.

HasAtzirisPromise

PropertyLink ↗
public bool Actor.HasAtzirisPromise { get; }

Whether atziris promise is present.

HasBloodOfTheKarui

PropertyLink ↗
public bool Actor.HasBloodOfTheKarui { get; }

Whether blood of the karui is present.

HasBloodRageBuff

PropertyLink ↗
public bool Actor.HasBloodRageBuff { get; }

Whether blood rage buff is present.

HasBoneOffering

PropertyLink ↗
public bool Actor.HasBoneOffering { get; }

Whether bone offering is present.

HasClarityBuff

PropertyLink ↗
public bool Actor.HasClarityBuff { get; }

Whether clarity buff is present.

HasContagion

PropertyLink ↗
public bool Actor.HasContagion { get; }

Whether contagion is present.

HasCurrentAction

PropertyLink ↗
public bool Actor.HasCurrentAction { get; }

Whether current action is present.

Related types

DPB1 0.3.29.47 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.