DPB1Class · World, character and items

Actor

Represents actor in the current game state. Obtain the object from its owning API and refresh it after an area change.

Namespace: DreamPoeBot.Loki.Game.Objects

public class ActorView DPB2 version →

Inherited APIs and contracts

Members declared by a base type are documented on that type. Follow these links to include them in your lookup.

Members and overloads

186 results

IsUsingJadeFlask

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public bool Actor.IsUsingJadeFlask { get; }

Whether this actor is using jade flask.

IsUsingManaFlask

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public bool Actor.IsUsingManaFlask { get; }

Whether this actor is using mana flask.

IsUsingQuartzFlask

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public bool Actor.IsUsingQuartzFlask { get; }

Whether this actor is using quartz flask.

IsUsingQuicksilverFlask

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public bool Actor.IsUsingQuicksilverFlask { get; }

Whether this actor is using quicksilver flask.

IsUsingRubyFlask

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public bool Actor.IsUsingRubyFlask { get; }

Whether this actor is using ruby flask.

IsUsingSapphireFlask

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public bool Actor.IsUsingSapphireFlask { get; }

Whether this actor is using sapphire flask.

IsUsingSilverFlask

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public bool Actor.IsUsingSilverFlask { get; }

Whether this actor is using silver flask.

IsUsingStibniteFlask

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public bool Actor.IsUsingStibniteFlask { get; }

Whether this actor is using stibnite flask.

IsUsingSulphurFlask

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public bool Actor.IsUsingSulphurFlask { get; }

Whether this actor is using sulphur flask.

IsUsingTopazFlask

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public bool Actor.IsUsingTopazFlask { get; }

Whether this actor is using topaz flask.

LeftHandWeaponVisual

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public string Actor.LeftHandWeaponVisual { get; }

Gets left hand weapon visual for Actor.

LeftRingVisual

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public string Actor.LeftRingVisual { get; }

Gets left ring visual for Actor.

Mana

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public int Actor.Mana { get; }

Gets mana for Actor.

ManaPercent

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public float Actor.ManaPercent { get; }

Return the Actual pct of mana available, accounting for all the reserved mana (fixed and pct). (please note, if you have 50% of mana ManaReservedPercent, and a total of 1000 mana, this will return 100.0 when you are full mana, and decrease as you cast more spells.)

ManaPercentTotal

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public float Actor.ManaPercentTotal { get; }

Return the actual pct of mana available (please note, if you have 50% of mana ManaReservedPercent, and a total of 1000 mana, this will return 500 when you are full mana, and decrease as you cast more spells.)

ManaReserved

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public int Actor.ManaReserved { get; }

This Return the total ammount of mana Reserved by spells that reserve a fixed account of mana, es. Clarity.

ManaReservedPercent

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public float Actor.ManaReservedPercent { get; }

This return the total pct of mana reserved by spells that reserve a percent of mana, es, Puroty of Elements.

MaxHealth

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public int Actor.MaxHealth { get; }

Gets max health for Actor.

MaxMana

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public int Actor.MaxMana { get; }

Gets max mana for Actor.

MaxTotemCount

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public int Actor.MaxTotemCount { get; }

Gets max totem count for Actor.

ModStats

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public Dictionary<StatTypeGGG, int> Actor.ModStats { get; }

Gets the mod stats collection. Its element types are linked below.

ModStatsList

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public List<string> Actor.ModStatsList { get; }

Gets the mod stats list collection. Its element types are linked below.

PowerChargeAura

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public Aura Actor.PowerChargeAura { get; }

Gets power charge aura for Actor.

PowerCharges

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public int Actor.PowerCharges { get; }

Gets power charges for Actor.

ReaveCharges

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public int Actor.ReaveCharges { get; }

Gets reave charges for Actor.

RightHandWeaponVisual

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public string Actor.RightHandWeaponVisual { get; }

Gets right hand weapon visual for Actor.

RightRingVisual

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public string Actor.RightRingVisual { get; }

Gets right ring visual for Actor.

Stats

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public Dictionary<StatTypeGGG, int> Actor.Stats { get; }

Gets the stats collection. Its element types are linked below.

TimeSinceLastAction

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public float Actor.TimeSinceLastAction { get; }

Gets time since last action for Actor.

TimeSinceLastMove

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public float Actor.TimeSinceLastMove { get; }

Gets time since last move for Actor.

Related types

DPB1 0.3.29.47 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.