Members and overloads
41 results
OnExilePatherReload
EventLink ↗
public static ExilePather.ExilePatherReloadEvent ExilePather.OnExilePatherReload
Raised for on exile pather reload. Subscribe with the callback type shown in the signature.
public static ExilePather.ObstacleUpdateEvent ExilePather.OnObstacleUpdate
Raised for on obstacle update. Subscribe with the callback type shown in the signature.
public static bool ExilePather.IsReady
Whether this exile pather is ready.
public static List<string> ExilePather.JumpableTgt
Gets or sets the jumpable tgt collection. Its element types are linked below.
public static bool ExilePather.CanObjectSee(Vector2i start, Vector2i end, bool dontLeaveFrame = false, bool shouldUseRangedMap = false)
Checks whether it can object see using the supplied arguments.
startVector2i- Specifies start.
endVector2i- Specifies end.
dontLeaveFramebool- Specifies dont leave frame. Optional; the default is shown in the signature.
shouldUseRangedMapbool- Specifies should use ranged map. Optional; the default is shown in the signature.
Returns: A Boolean result. The member description explains the condition being checked.
public static bool ExilePather.CanObjectSee(NetworkObject obj, Vector2i position, out Vector2i hitPoint, bool dontLeaveFrame = false, bool shouldUseRangedMap = false)
Checks whether it can object see using the supplied arguments.
objNetworkObject- Specifies obj.
positionVector2i- Specifies position.
hitPointVector2i- Receives hit point.
dontLeaveFramebool- Specifies dont leave frame. Optional; the default is shown in the signature.
shouldUseRangedMapbool- Specifies should use ranged map. Optional; the default is shown in the signature.
Returns: A Boolean result. The member description explains the condition being checked.
public static bool ExilePather.CanObjectSee(NetworkObject obj, Vector2i position, bool dontLeaveFrame = false, bool shouldUseRangedMap = false)
Checks whether it can object see using the supplied arguments.
objNetworkObject- Specifies obj.
positionVector2i- Specifies position.
dontLeaveFramebool- Specifies dont leave frame. Optional; the default is shown in the signature.
shouldUseRangedMapbool- Specifies should use ranged map. Optional; the default is shown in the signature.
Returns: A Boolean result. The member description explains the condition being checked.
public static bool ExilePather.CanObjectSee(NetworkObject obj, NetworkObject other, out Vector2i hitPoint, bool dontLeaveFrame = false, bool shouldUseRangedMap = false)
Checks whether it can object see using the supplied arguments.
objNetworkObject- Specifies obj.
otherNetworkObject- Specifies other.
hitPointVector2i- Receives hit point.
dontLeaveFramebool- Specifies dont leave frame. Optional; the default is shown in the signature.
shouldUseRangedMapbool- Specifies should use ranged map. Optional; the default is shown in the signature.
Returns: A Boolean result. The member description explains the condition being checked.
public static bool ExilePather.CanObjectSee(NetworkObject obj, NetworkObject other, bool dontLeaveFrame = false, bool shouldUseRangedMap = false)
Checks whether it can object see using the supplied arguments.
objNetworkObject- Specifies obj.
otherNetworkObject- Specifies other.
dontLeaveFramebool- Specifies dont leave frame. Optional; the default is shown in the signature.
shouldUseRangedMapbool- Specifies should use ranged map. Optional; the default is shown in the signature.
Returns: A Boolean result. The member description explains the condition being checked.
public static double ExilePather.ConvertToRadians(double angle)
Converts to radians using the supplied arguments.
angledouble- Specifies angle.
Returns: The double result.
EditTriggerableBlockages
MethodLink ↗
public static void ExilePather.EditTriggerableBlockages(Func<NetworkObject, bool> shouldBlock, List<NetworkObject> obj)
Edit the walk map, by adding or removing the object Navmap from the current map. Is mandatory to call Reload() to apply the change.
shouldBlockFunc<NetworkObject, bool>- A function that evaluate if a object Navmap has to be blocked in the current map.
objList<NetworkObject>- List of NetworkObjects to analize.
FastWalkablePositionFor
MethodLink ↗
public static Vector2i ExilePather.FastWalkablePositionFor(Vector2i pos, int range = 30, bool cache = true)
Executes the fast walkable position for operation with the supplied arguments.
posVector2i- Specifies pos.
rangeint- Specifies range. Optional; the default is shown in the signature.
cachebool- Specifies cache. Optional; the default is shown in the signature.
Returns: The Vector2i result.
FastWalkablePositionFor
MethodLink ↗
public static Vector2i ExilePather.FastWalkablePositionFor(NetworkObject obj, int range = 30, bool cache = true)
Executes the fast walkable position for operation with the supplied arguments.
objNetworkObject- Specifies obj.
rangeint- Specifies range. Optional; the default is shown in the signature.
cachebool- Specifies cache. Optional; the default is shown in the signature.
Returns: The Vector2i result.
public static bool ExilePather.FindPartialPath(ref PathfindingCommand command, bool dontLeaveFrame = false)
Finds partial path using the supplied arguments.
commandPathfindingCommand- Supplies and may update command.
dontLeaveFramebool- Not read by this overload in the reviewed source. Do not rely on this argument to change its behavior.
Returns: A Boolean result. The member description explains the condition being checked.
public static bool ExilePather.FindPath(ref PathfindingCommand command, bool dontLeaveFrame = false)
Finds path using the supplied arguments.
commandPathfindingCommand- Supplies and may update command.
dontLeaveFramebool- Not read by this overload in the reviewed source. Do not rely on this argument to change its behavior.
Returns: A Boolean result. The member description explains the condition being checked.
FindPathWithObstacle
MethodLink ↗
public static bool ExilePather.FindPathWithObstacle(ref PathfindingCommand command, List<ExilePather.Obstacle> obstacles, bool dontLeaveFrame = false)
Finds path with obstacle using the supplied arguments.
commandPathfindingCommand- Supplies and may update command.
obstaclesList<Obstacle>- Specifies obstacles.
dontLeaveFramebool- Not read by this overload in the reviewed source. Do not rely on this argument to change its behavior.
Returns: A Boolean result. The member description explains the condition being checked.
public static Vector2i ExilePather.GetPointOnCircle(Vector2i center, double radian, double radius)
Returns point on circle using the supplied arguments.
centerVector2i- Specifies center.
radiandouble- Specifies radian.
radiusdouble- Specifies radius.
Returns: The Vector2i result.
GetPointsOnSegment
MethodLink ↗Deprecated
public static List<Vector2i> ExilePather.GetPointsOnSegment(Vector2i start, Vector2i end, bool dontLeaveFrame)
Returns points on segment using the supplied arguments.
startVector2i- Specifies start.
endVector2i- Specifies end.
dontLeaveFramebool- Not read by this overload in the reviewed source. Do not rely on this argument to change its behavior.
Returns: The List<Vector2i> result.
public static bool ExilePather.IsWalkable(Vector2i arg)
Checks whether walkable using the supplied arguments.
argVector2i- Specifies arg.
Returns: A Boolean result. The member description explains the condition being checked.
public static bool ExilePather.IsWalkable(int x, int y)
Checks whether walkable using the supplied arguments.
xint- Specifies x.
yint- Specifies y.
Returns: A Boolean result. The member description explains the condition being checked.
public static float ExilePather.PathDistance(Vector2i start, Vector2i end, bool avoidWallHugging = false, bool dontLeaveFrame = false)
Executes the path distance operation with the supplied arguments.
startVector2i- Specifies start.
endVector2i- Specifies end.
avoidWallHuggingbool- Not read by this overload in the reviewed source. Do not rely on this argument to change its behavior.
dontLeaveFramebool- Not read by this overload in the reviewed source. Do not rely on this argument to change its behavior.
Returns: The float result.
public static bool ExilePather.PathExistsBetween(Vector2i start, Vector2i end, bool dontLeaveFrame = false)
Returns true if a path exists between start and end using the current navmesh.
startVector2i- Specifies start.
endVector2i- Specifies end.
dontLeaveFramebool- Not read by this overload in the reviewed source. Do not rely on this argument to change its behavior.
Returns: A Boolean result. The member description explains the condition being checked.
public static bool ExilePather.Raycast(Vector2i start, Vector2i end, out Vector2i hitPoint, bool dontLeaveFrame = false, bool shouldUseRangedMap = false)
Project a ray from start to end, if the ray encounter a non walkable location or an obstacle, it return false and out the location of the obstacle as hitpoint. This function do not consider dynamic objects (object collected with Objectmanager, like doors, chests, monsters etc). PLEASE NOTE: this function also Broadcast a message with id "Raycast_Result" and has 4 parms as input: Vector2i start, Vector2i end, bool Returnvalue, Vector2i hitPoint.
startVector2i- The start position of the ray.
endVector2i- The end Position of the ray.
hitPointVector2i- If the function return false, hitpoint is set to the first non walkable position.
dontLeaveFramebool- Not read by this overload in the reviewed source. Do not rely on this argument to change its behavior.
shouldUseRangedMapbool- Should the function evaluate the Ranged map instead of the Walk map? use this for spells or arrows.
Returns: Return true if the function do not encounter any obstacle, or false if a obstacle is encountered.
public static bool ExilePather.Raycast(Vector2i start, Vector2i end, List<NetworkObject> objectsToConsider, out Vector2i hitPoint, out int objectId, bool dontLeaveFrame = false, bool shouldUseRangedMap = false)
Project a ray from start to end, if the ray encounter a non walkable location or an obstacle, it return false and out the location of the obstacle as hitpoint, and Object Id in case the obstacle is an NetworkObject. This function account for a given list of NetworkObjects to include in the calculation. This function account for the interactsize of the networkobject, so the hitboz is considered.
startVector2i- The start position of the ray.
endVector2i- The end Position of the ray.
objectsToConsiderList<NetworkObject>- A List of NetworkObject to include in the calculation
hitPointVector2i- If the function return false, hitpoint is set to the first non walkable position.
objectIdint- The Id of the eventual NetworkObject hit by the ray.
dontLeaveFramebool- Not read by this overload in the reviewed source. Do not rely on this argument to change its behavior.
shouldUseRangedMapbool- Should the function evaluate the Ranged map instead of the Walk map? use this for spells or arrows.
Returns: Return true if the function do not encounter any obstacle, or false if a obstacle is encountered.
public static bool ExilePather.RaycastPf(Vector2i start, Vector2i end, out Vector2i hitPoint)
Raycast directly via navmesh wrapper. Returns true if no blocking obstacle. Only works for ground level mesh.
startVector2i- Start point of the ray
endVector2i- End point of the ray
hitPointVector2i- Hit point in case obstacle was encountered. Is DreamPoeBot.Common.Vector2i.Zero by default.
Returns: True if no obstacle was encountered.
public static void ExilePather.Reload(bool force = false)
Executes the reload operation with the supplied arguments.
forcebool- Specifies force. Optional; the default is shown in the signature.
public static void ExilePather.Reload2(bool force = false)
Here for test purpose, actually mimic ReloadAsync.
forcebool- Specifies force. Optional; the default is shown in the signature.
public static void ExilePather.Save(string filePath)
Executes the save operation with the supplied arguments.
filePathstring- Not read by this overload in the reviewed source. Do not rely on this argument to change its behavior.
SignalObstacleUpdate
MethodLink ↗
public static void ExilePather.SignalObstacleUpdate()
Executes the signal obstacle update operation.
public static uint ExilePather.AreaHash { get; private set; }
Gets area hash for ExilePather.
DPB1 0.3.29.47 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.