Members and overloads
14 results
PathfindingCommand
MethodLink ↗
public PathfindingCommand.PathfindingCommand(Vector2i start, Vector2i end, float distanceBetweenHops = 15, bool avoidWallHugging = true, float distanceFromWall = 9, bool useJumpMesh = false)
Creates a new PathfindingCommand instance using the supplied arguments.
startVector2i- Specifies start.
endVector2i- Specifies end.
distanceBetweenHopsfloat- Specifies distance between hops. Optional; the default is shown in the signature.
avoidWallHuggingbool- Specifies avoid wall hugging. Optional; the default is shown in the signature.
distanceFromWallfloat- Specifies distance from wall. Optional; the default is shown in the signature.
useJumpMeshbool- Specifies use jump mesh. Optional; the default is shown in the signature.
AvoidWallHugging
PropertyLink ↗
public bool PathfindingCommand.AvoidWallHugging { get; set; }
Gets or sets avoid wall hugging for PathfindingCommand.
DistanceBetweenHops
PropertyLink ↗
public float PathfindingCommand.DistanceBetweenHops { get; set; }
Gets or sets distance between hops for PathfindingCommand.
DistanceFromDestination
PropertyLink ↗
public float PathfindingCommand.DistanceFromDestination { get; set; }
Gets or sets distance from destination for PathfindingCommand.
DistanceFromWall
PropertyLink ↗
public float PathfindingCommand.DistanceFromWall { get; set; }
Gets or sets distance from wall for PathfindingCommand.
public TimeSpan PathfindingCommand.Elapsed { get; set; }
Gets or sets elapsed for PathfindingCommand.
public Vector2i PathfindingCommand.EndPoint { get; set; }
Gets or sets end point for PathfindingCommand.
public PathfindingError PathfindingCommand.Error { get; set; }
Gets or sets error for PathfindingCommand.
Humanize
PropertyLink ↗Deprecated
public bool PathfindingCommand.Humanize { get; set; }
Gets or sets humanize for PathfindingCommand.
public List<Vector2i> PathfindingCommand.Jumps { get; set; }
Gets or sets the jumps collection. Its element types are linked below.
public IndexedList<Vector2i> PathfindingCommand.Path { get; set; }
Gets or sets path for PathfindingCommand.
public Vector2i PathfindingCommand.StartPoint { get; set; }
Gets or sets start point for PathfindingCommand.
public float PathfindingCommand.TotalDistance { get; set; }
Gets or sets total distance for PathfindingCommand.
public bool PathfindingCommand.UseJumpMesh { get; set; }
Gets or sets use jump mesh for PathfindingCommand.
DPB1 0.3.29.47 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.