Members and overloads
41 results
AscendancyDoorRadiusOverride
PropertyLink ↗
public static int ExilePather.AscendancyDoorRadiusOverride { get; set; }
Gets or sets ascendancy door radius override for ExilePather.
AutoSavePathfindingData
PropertyLink ↗
public static bool ExilePather.AutoSavePathfindingData { get; set; }
Gets or sets auto save pathfinding data for ExilePather.
BlockAllTransitions
PropertyLink ↗
public static FeatureEnum ExilePather.BlockAllTransitions { get; set; }
Default value: FeatureEnum.Unset. If set to Enabled, the pather will mark all transitionable objects (except standard doors) Navigable positions as unwalkable. This usually help follewbots code awoid to think they can walk some path that they can't.
BlockLockedDoors
PropertyLink ↗
public static FeatureEnum ExilePather.BlockLockedDoors { get; set; }
Default value: FeatureEnum.Unset. If set to Enabled,the pather will place a obstacle in front golden and silver doors, unless they are open or you have a key. Usually this solve problems with LabRunnerBot that want to walk trought a closed door before to have a key..
BlockLockedTempleDoors
PropertyLink ↗
public static FeatureEnum ExilePather.BlockLockedTempleDoors { get; set; }
Default value: FeatureEnum.Unset. PLS NOTE: the name is completly misleading, was a feature that with time is been removed from game, and the Enum is been used to fullfil a customer request. If set to Enabled,the pather will place a obstacle Over Every Placed Explosive. Usually this help generate a explosive map and exclute locations form placement prediction.
BlockTrialOfAscendancy
PropertyLink ↗
public static FeatureEnum ExilePather.BlockTrialOfAscendancy { get; set; }
Default value: FeatureEnum.Unset. If set to Enabled,the pather will place a obstacle in front of the Trial area, making it unwalkable. Usually this solve problems with Questbot wanting to wander in trials area when he should not, if not instructed differently.
LabyrinthLockedDoorRadiusOverride
PropertyLink ↗
public static int ExilePather.LabyrinthLockedDoorRadiusOverride { get; set; }
Gets or sets labyrinth locked door radius override for ExilePather.
ShouldBlockChest
PropertyLink ↗
public static bool ExilePather.ShouldBlockChest { get; set; }
Gets or sets should block chest for ExilePather.
public static bool ExilePather.ShouldBlockNPC { get; set; }
Gets or sets should block npc for ExilePather.
TempleLockedDoorRadiusOverride
PropertyLink ↗
public static int ExilePather.TempleLockedDoorRadiusOverride { get; set; }
Gets or sets temple locked door radius override for ExilePather.
UseWalkableCheck
PropertyLink ↗
public static bool ExilePather.UseWalkableCheck { get; set; }
Gets or sets use walkable check for ExilePather.
DPB1 0.3.29.47 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.