DPB1Class · World, character and items

IngameState

This is an internal data class, you usually don't directly access this data.

Namespace: DreamPoeBot.Loki.RemoteMemoryObjects

public class IngameStateView DPB2 version →

Members and overloads

31 results

DiagnosticData

FieldLink ↗
public DiagnosticElementNew IngameState.DiagnosticData

Gets or sets diagnostic data for IngameState.

IngameState

MethodLink ↗
public IngameState.IngameState()

Creates a new IngameState instance.

Camera

PropertyLink ↗
public Camera IngameState.Camera { get; }

Gets camera for IngameState.

CurFps

PropertyLink ↗
public float IngameState.CurFps { get; }

Gets cur fps for IngameState.

CurFrameTime

PropertyLink ↗
public float IngameState.CurFrameTime { get; }

Gets cur frame time for IngameState.

CurLatency

PropertyLink ↗
public float IngameState.CurLatency { get; }

Gets cur latency for IngameState.

CurentUIElementPosX

PropertyLink ↗
public float IngameState.CurentUIElementPosX { get; }

Gets curent ui element pos x for IngameState.

CurentUIElementPosY

PropertyLink ↗
public float IngameState.CurentUIElementPosY { get; }

Gets curent ui element pos y for IngameState.

CurrentAreaMap

PropertyLink ↗
public AreaMap IngameState.CurrentAreaMap { get; }

Gets current area map for IngameState.

CursorHoverElement

PropertyLink ↗
public Element IngameState.CursorHoverElement { get; }

Gets cursor hover element for IngameState.

Data

PropertyLink ↗
public IngameData IngameState.Data { get; }

Gets data for IngameState.

DiagnosticInfoType

PropertyLink ↗
public DiagnosticInfoType IngameState.DiagnosticInfoType { get; }

Gets diagnostic info type for IngameState.

EntityLabelMap

PropertyLink ↗
public long IngameState.EntityLabelMap { get; }

Gets entity label map for IngameState.

FloatFps

PropertyLink ↗
public float IngameState.FloatFps { get; }

Gets float fps for IngameState.

Fps

PropertyLink ↗
public short IngameState.Fps { get; }

Gets fps for IngameState.

FrameUnderCursor

PropertyLink ↗
public long IngameState.FrameUnderCursor { get; }

Gets frame under cursor for IngameState.

GetData

PropertyLink ↗
public IngameData IngameState.GetData { get; }

Gets get data for IngameState.

GetIngameUi

PropertyLink ↗
public IngameUIElements IngameState.GetIngameUi { get; }

Gets get ingame ui for IngameState.

GetServerData

PropertyLink ↗
public ServerData IngameState.GetServerData { get; }

Gets get server data for IngameState.

HasEnteredTheGame

PropertyLink ↗
public bool IngameState.HasEnteredTheGame { get; }

Whether entered the game is present.

InGame

PropertyLink ↗
public bool IngameState.InGame { get; }

Gets in game for IngameState.

IngameUi

PropertyLink ↗
public IngameUIElements IngameState.IngameUi { get; }

Gets ingame ui for IngameState.

PausedGame

PropertyLink ↗
public bool IngameState.PausedGame { get; }

Gets paused game for IngameState.

ServerData

PropertyLink ↗
public ServerData IngameState.ServerData { get; }

Gets server data for IngameState.

TimeInGame

PropertyLink ↗
public TimeSpan IngameState.TimeInGame { get; }

Gets time in game for IngameState.

TimeInGameF

PropertyLink ↗
public float IngameState.TimeInGameF { get; }

Gets time in game f for IngameState.

UIHover

PropertyLink ↗
public Element IngameState.UIHover { get; }

Gets ui hover for IngameState.

UIHoverTooltip

PropertyLink ↗
public Element IngameState.UIHoverTooltip { get; }

Gets ui hover tooltip for IngameState.

UIHoverX

PropertyLink ↗
public float IngameState.UIHoverX { get; }

Gets ui hover x for IngameState.

UIHoverY

PropertyLink ↗
public float IngameState.UIHoverY { get; }

Gets ui hover y for IngameState.

DPB1 0.3.29.47 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.