DPB2Class · World, character and items

IngameState

This is an internal data class, you usually don't directly access this data.

Namespace: DreamPoeBot.Loki.RemoteMemoryObjects

public class IngameStateView DPB1 version →

Members and overloads

25 results

DiagnosticData

FieldLink ↗
public DiagnosticElementNew IngameState.DiagnosticData

Gets or sets diagnostic data for IngameState.

IngameState

MethodLink ↗
public IngameState.IngameState()

Creates a new IngameState instance.

Camera

PropertyLink ↗
public Camera IngameState.Camera { get; }

Gets camera for IngameState.

CurFps

PropertyLink ↗
public float IngameState.CurFps { get; }

Gets cur fps for IngameState.

CurFrameTime

PropertyLink ↗
public float IngameState.CurFrameTime { get; }

Gets cur frame time for IngameState.

CurLatency

PropertyLink ↗
public float IngameState.CurLatency { get; }

Gets cur latency for IngameState.

CurentUIElementPosX

PropertyLink ↗
public float IngameState.CurentUIElementPosX { get; }

Gets curent ui element pos x for IngameState.

CurentUIElementPosY

PropertyLink ↗
public float IngameState.CurentUIElementPosY { get; }

Gets curent ui element pos y for IngameState.

CurrentAreaMap

PropertyLink ↗
public AreaMap IngameState.CurrentAreaMap { get; }

Gets current area map for IngameState.

CursorHoverElement

PropertyLink ↗
public Element IngameState.CursorHoverElement { get; }

Gets cursor hover element for IngameState.

Data

PropertyLink ↗
public IngameData IngameState.Data { get; }

Per-frame cached IngameData wrapper.

FloatFps

PropertyLink ↗Deprecated
public float IngameState.FloatFps { get; }

Gets float fps for IngameState.

Fps

PropertyLink ↗Deprecated
public short IngameState.Fps { get; }

Gets fps for IngameState.

FrameUnderCursor

PropertyLink ↗
public long IngameState.FrameUnderCursor { get; }

Gets frame under cursor for IngameState.

InGame

PropertyLink ↗
public bool IngameState.InGame { get; }

Gets in game for IngameState.

IngameUi

PropertyLink ↗
public IngameUIElements IngameState.IngameUi { get; }

Gets ingame ui for IngameState.

PausedGame

PropertyLink ↗
public bool IngameState.PausedGame { get; }

Gets paused game for IngameState.

ServerData

PropertyLink ↗
public ServerData IngameState.ServerData { get; }

Per-frame cached ServerData wrapper.

TimeInGame

PropertyLink ↗
public TimeSpan IngameState.TimeInGame { get; }

TimeSpan representing the time spent in game with any character, since client lunch.

TimeInGameF

PropertyLink ↗
public uint IngameState.TimeInGameF { get; }

Milliseconds spent in game with any character, since client lunch.

UIHover

PropertyLink ↗
public Element IngameState.UIHover { get; }

Gets ui hover for IngameState.

UIHoverTooltip

PropertyLink ↗
public Element IngameState.UIHoverTooltip { get; }

Gets ui hover tooltip for IngameState.

UIHoverX

PropertyLink ↗
public float IngameState.UIHoverX { get; }

Gets ui hover x for IngameState.

UIHoverY

PropertyLink ↗
public float IngameState.UIHoverY { get; }

Gets ui hover y for IngameState.

UIRoot

PropertyLink ↗
public Element IngameState.UIRoot { get; }

Gets ui root for IngameState.

DPB2 0.4.5.88 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.