public DiagnosticElementNew IngameState.DiagnosticData
Gets or sets diagnostic data for IngameState.
This is an internal data class, you usually don't directly access this data.
Namespace: DreamPoeBot.Loki.RemoteMemoryObjects
public class IngameStateView DPB2 version →public DiagnosticElementNew IngameState.DiagnosticData
Gets or sets diagnostic data for IngameState.
public IngameState.IngameState()
Creates a new IngameState instance.
public Camera IngameState.Camera { get; }
Gets camera for IngameState.
public float IngameState.CurFps { get; }
Gets cur fps for IngameState.
public float IngameState.CurFrameTime { get; }
Gets cur frame time for IngameState.
public float IngameState.CurLatency { get; }
Gets cur latency for IngameState.
public float IngameState.CurentUIElementPosX { get; }
Gets curent ui element pos x for IngameState.
public float IngameState.CurentUIElementPosY { get; }
Gets curent ui element pos y for IngameState.
public AreaMap IngameState.CurrentAreaMap { get; }
Gets current area map for IngameState.
public Element IngameState.CursorHoverElement { get; }
Gets cursor hover element for IngameState.
public IngameData IngameState.Data { get; }
Gets data for IngameState.
public DiagnosticInfoType IngameState.DiagnosticInfoType { get; }
Gets diagnostic info type for IngameState.
public long IngameState.EntityLabelMap { get; }
Gets entity label map for IngameState.
public float IngameState.FloatFps { get; }
Gets float fps for IngameState.
public short IngameState.Fps { get; }
Gets fps for IngameState.
public long IngameState.FrameUnderCursor { get; }
Gets frame under cursor for IngameState.
public IngameData IngameState.GetData { get; }
Gets get data for IngameState.
public IngameUIElements IngameState.GetIngameUi { get; }
Gets get ingame ui for IngameState.
public ServerData IngameState.GetServerData { get; }
Gets get server data for IngameState.
public bool IngameState.HasEnteredTheGame { get; }
Whether entered the game is present.
public bool IngameState.InGame { get; }
Gets in game for IngameState.
public IngameUIElements IngameState.IngameUi { get; }
Gets ingame ui for IngameState.
public bool IngameState.PausedGame { get; }
Gets paused game for IngameState.
public ServerData IngameState.ServerData { get; }
Gets server data for IngameState.
public TimeSpan IngameState.TimeInGame { get; }
Gets time in game for IngameState.
public float IngameState.TimeInGameF { get; }
Gets time in game f for IngameState.
public Element IngameState.UIHover { get; }
Gets ui hover for IngameState.
public Element IngameState.UIHoverTooltip { get; }
Gets ui hover tooltip for IngameState.
public float IngameState.UIHoverX { get; }
Gets ui hover x for IngameState.
public float IngameState.UIHoverY { get; }
Gets ui hover y for IngameState.
DPB1 0.3.29.47 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.