public Element IngameUIElements.DeBuffsDisplayUi { get; }
Gets de buffs display ui for IngameUIElements.
Represents ingame ui elements in the current game state. Obtain the object from its owning API and refresh it after an area change.
Namespace: DreamPoeBot.Loki.RemoteMemoryObjects
public class IngameUIElementsView DPB2 version →public Element IngameUIElements.DeBuffsDisplayUi { get; }
Gets de buffs display ui for IngameUIElements.
public Element IngameUIElements.DecorationPannel { get; }
Gets decoration pannel for IngameUIElements.
public Element IngameUIElements.DeepwaterChartWindowUi { get; }
Gets deepwater chart window ui for IngameUIElements.
public Element IngameUIElements.DeepwaterCollectionWindowUi { get; }
Gets deepwater collection window ui for IngameUIElements.
public Element IngameUIElements.DeepwaterExtractionWindowUi { get; }
Gets deepwater extraction window ui for IngameUIElements.
public Element IngameUIElements.DeepwaterLaternUi { get; }
Gets deepwater latern ui for IngameUIElements.
public DeepwaterVoyageWindowElement IngameUIElements.DeepwaterVoyageWindowUi { get; }
Gets deepwater voyage window ui for IngameUIElements.
public Element IngameUIElements.DeiriumRewardUi { get; }
Gets deirium reward ui for IngameUIElements.
public DisplayNoteElement IngameUIElements.DisplayNoteUI { get; }
Gets display note ui for IngameUIElements.
public DivineFontUiElement IngameUIElements.DivineFontUi { get; }
Gets divine font ui for IngameUIElements.
public Element IngameUIElements.EnteringAreaMessage { get; }
Gets entering area message for IngameUIElements.
public PurchasePanellElement IngameUIElements.ExpeditionDealerPanell { get; }
Gets expedition dealer panell for IngameUIElements.
public ExpeditionLockerUiElement IngameUIElements.ExpeditionLockerUi { get; }
Gets expedition locker ui for IngameUIElements.
public Element IngameUIElements.ExpeditionMapUi { get; }
Gets expedition map ui for IngameUIElements.
public Element IngameUIElements.ExpeditionUi { get; }
Gets expedition ui for IngameUIElements.
public ToggleExplosivePlacementElement IngameUIElements.ExplosivePlacementPannel { get; }
Gets explosive placement pannel for IngameUIElements.
public Element IngameUIElements.FavoursUi { get; }
Gets favours ui for IngameUIElements.
public Element IngameUIElements.ForgeOfTheTitans { get; }
Gets forge of the titans for IngameUIElements.
public List<Tuple<Quest, int>> IngameUIElements.GetCompletedQuests { get; }
Gets the get completed quests collection. Its element types are linked below.
public Dictionary<string, KeyValuePair<Quest, QuestState>> IngameUIElements.GetQuestStates { get; }
Gets the get quest states collection. Its element types are linked below.
public List<Tuple<Quest, int>> IngameUIElements.GetQuests { get; }
Gets the get quests collection. Its element types are linked below.
public List<Tuple<Quest, int>> IngameUIElements.GetUncompletedQuests { get; }
Gets the get uncompleted quests collection. Its element types are linked below.
public GlobalWarningDialogElement IngameUIElements.GlobalWarningDialog { get; }
Gets global warning dialog for IngameUIElements.
public GrandHeistContractElement IngameUIElements.GrandHeistContractUi { get; }
Gets grand heist contract ui for IngameUIElements.
public StashElement IngameUIElements.GuildStashPannel { get; }
Gets guild stash pannel for IngameUIElements.
public HeisLockerElement IngameUIElements.HeisLockerUi { get; }
Gets heis locker ui for IngameUIElements.
public HeistAlertLevelElement IngameUIElements.HeistAlertLevelUi { get; }
Gets heist alert level ui for IngameUIElements.
public HeistAllyEquipmentElement IngameUIElements.HeistAllyEquipmentUi { get; }
Gets heist ally equipment ui for IngameUIElements.
public HeistBlueprintlement IngameUIElements.HeistBluprintUi { get; }
Gets heist bluprint ui for IngameUIElements.
public HeistContractElement IngameUIElements.HeistContractUi { get; }
Gets heist contract ui for IngameUIElements.
DPB1 0.3.29.47 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.