public Element IngameUIElements.LegionCocoonWindowUi { get; }
Gets legion cocoon window ui for IngameUIElements.
Represents ingame ui elements in the current game state. Obtain the object from its owning API and refresh it after an area change.
Namespace: DreamPoeBot.Loki.RemoteMemoryObjects
public class IngameUIElementsView DPB2 version →public Element IngameUIElements.LegionCocoonWindowUi { get; }
Gets legion cocoon window ui for IngameUIElements.
public MainUiElement IngameUIElements.MainUi { get; }
Gets main ui for IngameUIElements.
public MapDeviceElement IngameUIElements.MapDevicePannel { get; }
Gets map device pannel for IngameUIElements.
public MapElement IngameUIElements.MapPannel { get; }
Gets map pannel for IngameUIElements.
public MasterDeviceElement IngameUIElements.MasterDevicePannel { get; }
Gets master device pannel for IngameUIElements.
public Element IngameUIElements.MatchesUi { get; }
Gets matches ui for IngameUIElements.
public MercenaryCompanionElement IngameUIElements.MercenaryCompanionUi { get; }
Gets mercenary companion ui for IngameUIElements.
public MercenaryEncounterElement IngameUIElements.MercenaryEncounterUi { get; }
Gets mercenary encounter ui for IngameUIElements.
public MerchantPanelElement IngameUIElements.MerchantPanel { get; }
Gets merchant panel for IngameUIElements.
public MetamorphSummonElement IngameUIElements.MetamorphSummonUi { get; }
Gets metamorph summon ui for IngameUIElements.
public MetamorphElement IngameUIElements.MetamorphUi { get; }
Gets metamorph ui for IngameUIElements.
public Element IngameUIElements.MicrotransactionPannel { get; }
Gets microtransaction pannel for IngameUIElements.
public Element IngameUIElements.MinionsDisplaydUi { get; }
Gets minions displayd ui for IngameUIElements.
public Element IngameUIElements.MirroredTablePannel { get; }
Gets mirrored table pannel for IngameUIElements.
public Element IngameUIElements.NecropolisGraveUi { get; }
Gets necropolis grave ui for IngameUIElements.
public Element IngameUIElements.NecropolisLockerUi { get; }
Gets necropolis locker ui for IngameUIElements.
public Element IngameUIElements.NewNpcDialogUi { get; }
Gets new npc dialog ui for IngameUIElements.
public NotificationHudElement IngameUIElements.NotificationHud { get; }
Gets notification hud for IngameUIElements.
public Element IngameUIElements.ObjectsOnGround { get; }
Gets objects on ground for IngameUIElements.
public Element IngameUIElements.OpenLeftPanel { get; }
Gets open left panel for IngameUIElements.
public Element IngameUIElements.OpenRightPanel { get; }
Gets open right panel for IngameUIElements.
public OptionsElement IngameUIElements.OptionsPannel { get; }
Gets options pannel for IngameUIElements.
public PartyHudUIElement IngameUIElements.PartyHudUI { get; }
Gets party hud ui for IngameUIElements.
public PremiumStashSettingElement IngameUIElements.PremiumStashSettingUi { get; }
Gets premium stash setting ui for IngameUIElements.
public PurchasePanellElement IngameUIElements.PurchasePanell { get; }
Gets purchase panell for IngameUIElements.
public Element IngameUIElements.QuickFlaskHud { get; }
Gets quick flask hud for IngameUIElements.
public Element IngameUIElements.ReflectionPannel { get; }
Gets reflection pannel for IngameUIElements.
public Element IngameUIElements.RelicAltar1 { get; }
Gets relic altar1 for IngameUIElements.
public Element IngameUIElements.RelicAltar2 { get; }
Gets relic altar2 for IngameUIElements.
public Element IngameUIElements.RelicLocker { get; }
Gets relic locker for IngameUIElements.
DPB1 0.3.29.47 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.