public InventoryElement.InventoryElement()
Creates a new InventoryElement instance.
Reads inventory element state and exposes the listed interface operations. Check visibility before using panel-specific values or actions.
Namespace: DreamPoeBot.Loki.Elements
public class InventoryElementView DPB2 version →Members declared by a base type are documented on that type. Follow these links to include them in your lookup.
public InventoryElement.InventoryElement()
Creates a new InventoryElement instance.
public Inventory InventoryElement.PlayerBelt { get; }
Gets player belt for InventoryElement.
public Inventory InventoryElement.PlayerBoots { get; }
Gets player boots for InventoryElement.
public Inventory InventoryElement.PlayerChest { get; }
Gets player chest for InventoryElement.
public Inventory InventoryElement.PlayerFlasks { get; }
Gets player flasks for InventoryElement.
public Inventory InventoryElement.PlayerGloves { get; }
Gets player gloves for InventoryElement.
public Inventory InventoryElement.PlayerGraft { get; }
Gets player graft for InventoryElement.
public Inventory InventoryElement.PlayerHead { get; }
Gets player head for InventoryElement.
public Inventory InventoryElement.PlayerInventory { get; }
Gets player inventory for InventoryElement.
public Inventory InventoryElement.PlayerLeftRing { get; }
Gets player left ring for InventoryElement.
public Inventory InventoryElement.PlayerNeck { get; }
Gets player neck for InventoryElement.
public Inventory InventoryElement.PlayerPrimaryMainHand { get; }
Gets player primary main hand for InventoryElement.
public Inventory InventoryElement.PlayerPrimaryOffHand { get; }
Gets player primary off hand for InventoryElement.
public Inventory InventoryElement.PlayerRightRing { get; }
Gets player right ring for InventoryElement.
public Inventory InventoryElement.PlayerSecondaryMainHand { get; }
Gets player secondary main hand for InventoryElement.
public Inventory InventoryElement.PlayerSecondaryOffHand { get; }
Gets player secondary off hand for InventoryElement.
public Inventory InventoryElement.PlayerTherdRing { get; }
Gets player therd ring for InventoryElement.
public Inventory InventoryElement.PlayerTrinket { get; }
Gets player trinket for InventoryElement.
public Inventory InventoryElement.Test10 { get; }
Gets test10 for InventoryElement.
public Inventory InventoryElement.Test11 { get; }
Gets test11 for InventoryElement.
public Inventory InventoryElement.Test12 { get; }
Gets test12 for InventoryElement.
public Inventory InventoryElement.Test13 { get; }
Gets test13 for InventoryElement.
public Inventory InventoryElement.Test14 { get; }
Gets test14 for InventoryElement.
public Inventory InventoryElement.Test15 { get; }
Gets test15 for InventoryElement.
public Inventory InventoryElement.Test16 { get; }
Gets test16 for InventoryElement.
public Inventory InventoryElement.Test17 { get; }
Gets test17 for InventoryElement.
public Inventory InventoryElement.Test2 { get; }
Gets test2 for InventoryElement.
public Inventory InventoryElement.Test3 { get; }
Gets test3 for InventoryElement.
public Inventory InventoryElement.Test4 { get; }
Gets test4 for InventoryElement.
public Inventory InventoryElement.Test5 { get; }
Gets test5 for InventoryElement.
DPB1 0.3.29.47 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.