DPB1Class · Interface and panels

LokiPoe.InGameState.AtlasSkillsUi

This class let you interact and retrieve info about the Atlas Passive Skills panel.

Namespace: DreamPoeBot.Loki.Game

public static class LokiPoe.InGameState.AtlasSkillsUiView DPB2 version →

Members and overloads

15 results

OnPassiveDump

EventLink ↗
public static EventHandler<AtlasPassiveDumpEventArgs> LokiPoe.InGameState.AtlasSkillsUi.OnPassiveDump

Raised for on passive dump. Subscribe with the callback type shown in the signature.

CanBeAllocate

MethodLink ↗
public static bool LokiPoe.InGameState.AtlasSkillsUi.CanBeAllocate(int id)

Return true if the Atlas passive can be allocated.

idint
The id of the Atlas passive point.

Returns: true if the Atlas passive can be allocated.

ChoosePassive

MethodLink ↗
public static LokiPoe.InGameState.ChoosePassiveError LokiPoe.InGameState.AtlasSkillsUi.ChoosePassive(int id)

Executes the choose passive operation with the supplied arguments.

idint
The id of the passive point.

Returns: ChoosePassiveError.None on success, or the relative error.

ConfirmOperation

MethodLink ↗
public static LokiPoe.InGameState.PassiveAllocationActionError LokiPoe.InGameState.AtlasSkillsUi.ConfirmOperation()

Click the Confirmation button, usually used after you assign passive points.

Returns: PassiveAllocationActionError.None on success, or the relative error.

IsAllocated

MethodLink ↗
public static bool LokiPoe.InGameState.AtlasSkillsUi.IsAllocated(int id)

Return true if the Atlas passive is already allocated.

idint
The id of the Atlas passive point.

Returns: true if the Atlas passive is already allocated.

Dictionary_AtlasPassive

PropertyLink ↗
public static Dictionary<int, long> LokiPoe.InGameState.AtlasSkillsUi.Dictionary_AtlasPassive { get; }

Gets the dictionary atlas passive collection. Its element types are linked below.

IsApplyEnabled

PropertyLink ↗
public static bool LokiPoe.InGameState.AtlasSkillsUi.IsApplyEnabled { get; }

Return true if the apply button is enabled.

IsApplyVisible

PropertyLink ↗
public static bool LokiPoe.InGameState.AtlasSkillsUi.IsApplyVisible { get; }

Return true if the apply button is visible.

IsCancelEnabled

PropertyLink ↗
public static bool LokiPoe.InGameState.AtlasSkillsUi.IsCancelEnabled { get; }

Return true if the cancel button is enabled.

IsCancelVisible

PropertyLink ↗
public static bool LokiPoe.InGameState.AtlasSkillsUi.IsCancelVisible { get; }

Return true if the cancel button is visible.

IsOpened

PropertyLink ↗
public static bool LokiPoe.InGameState.AtlasSkillsUi.IsOpened { get; }

Return true if the Atla Passive panel is open.

IsRefundPassivesEnabled

PropertyLink ↗
public static bool LokiPoe.InGameState.AtlasSkillsUi.IsRefundPassivesEnabled { get; }

Return true if the RefundPassives button is enabled.

IsRefundPassivesVisible

PropertyLink ↗
public static bool LokiPoe.InGameState.AtlasSkillsUi.IsRefundPassivesVisible { get; }

Return true if the RefundPassives button is visible.

IsResetAllPassivesEnabled

PropertyLink ↗
public static bool LokiPoe.InGameState.AtlasSkillsUi.IsResetAllPassivesEnabled { get; }

Return true if the ResetAllPassives button is enabled.

IsResetAllPassivesVisible

PropertyLink ↗
public static bool LokiPoe.InGameState.AtlasSkillsUi.IsResetAllPassivesVisible { get; }

Return true if the ResetAllPassives button is visible.

DPB1 0.3.29.47 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.