public static EventHandler<AtlasPassiveDumpEventArgs> LokiPoe.InGameState.AtlasSkillsUi.OnPassiveDump
Raised for on passive dump. Subscribe with the callback type shown in the signature.
This class let you interact and retrieve info about the Atlas Passive Skills panel.
Namespace: DreamPoeBot.Loki.Game
public static class LokiPoe.InGameState.AtlasSkillsUiView DPB1 version →public static EventHandler<AtlasPassiveDumpEventArgs> LokiPoe.InGameState.AtlasSkillsUi.OnPassiveDump
Raised for on passive dump. Subscribe with the callback type shown in the signature.
public static bool LokiPoe.InGameState.AtlasSkillsUi.CanBeAllocate(int id)
Return true if the Atlas passive can be allocated.
idintReturns: true if the Atlas passive can be allocated.
public static LokiPoe.InGameState.ChoosePassiveError LokiPoe.InGameState.AtlasSkillsUi.ChoosePassive(int id)
Executes the choose passive operation with the supplied arguments.
idintReturns: ChoosePassiveError.None on success, or the relative error.
public static LokiPoe.InGameState.ChoosePassiveError LokiPoe.InGameState.AtlasSkillsUi.ChoosePassiveMastery(int id, int acceptedMasteryId)
Let you allocate a passive Mastery by passing the Passive Id and a accepted MasteryId. Use ALT-SHIFT-A to dump the mastery info.
idintacceptedMasteryIdintReturns: None on success or the relativa error.
public static LokiPoe.InGameState.PassiveAllocationActionError LokiPoe.InGameState.AtlasSkillsUi.ConfirmOperation()
Click the Confirmation button, usually used after you assign passive points.
Returns: PassiveAllocationActionError.None on success, or the relative error.
public static bool LokiPoe.InGameState.AtlasSkillsUi.IsAllocated(int id)
Return true if the Atlas passive is already allocated.
idintReturns: true if the Atlas passive is already allocated.
public static Dictionary<int, long> LokiPoe.InGameState.AtlasSkillsUi.Dictionary_AtlasPassive { get; }
Gets the dictionary atlas passive collection. Its element types are linked below.
public static bool LokiPoe.InGameState.AtlasSkillsUi.IsApplyEnabled { get; }
Return true if the apply button is enabled.
public static bool LokiPoe.InGameState.AtlasSkillsUi.IsApplyVisible { get; }
Return true if the apply button is visible.
public static bool LokiPoe.InGameState.AtlasSkillsUi.IsCancelEnabled { get; }
Return true if the cancel button is enabled.
public static bool LokiPoe.InGameState.AtlasSkillsUi.IsCancelVisible { get; }
Return true if the cancel button is visible.
public static bool LokiPoe.InGameState.AtlasSkillsUi.IsOpened { get; }
Return true if the Atla Passive panel is open.
DPB2 0.4.5.88 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.