DPB2Class · Interface and panels

LokiPoe.InGameState.AtlasSkillsUi

This class let you interact and retrieve info about the Atlas Passive Skills panel.

Namespace: DreamPoeBot.Loki.Game

public static class LokiPoe.InGameState.AtlasSkillsUiView DPB1 version →

Members and overloads

12 results

OnPassiveDump

EventLink ↗
public static EventHandler<AtlasPassiveDumpEventArgs> LokiPoe.InGameState.AtlasSkillsUi.OnPassiveDump

Raised for on passive dump. Subscribe with the callback type shown in the signature.

CanBeAllocate

MethodLink ↗
public static bool LokiPoe.InGameState.AtlasSkillsUi.CanBeAllocate(int id)

Return true if the Atlas passive can be allocated.

idint
The id of the Atlas passive point.

Returns: true if the Atlas passive can be allocated.

ChoosePassive

MethodLink ↗
public static LokiPoe.InGameState.ChoosePassiveError LokiPoe.InGameState.AtlasSkillsUi.ChoosePassive(int id)

Executes the choose passive operation with the supplied arguments.

idint
The id of the passive point.

Returns: ChoosePassiveError.None on success, or the relative error.

ChoosePassiveMastery

MethodLink ↗
public static LokiPoe.InGameState.ChoosePassiveError LokiPoe.InGameState.AtlasSkillsUi.ChoosePassiveMastery(int id, int acceptedMasteryId)

Let you allocate a passive Mastery by passing the Passive Id and a accepted MasteryId. Use ALT-SHIFT-A to dump the mastery info.

idint
The passive Id to allocate
acceptedMasteryIdint
A int, rapresenting the PassiveMasteryId you want to accept/allocate. use ALT-SHIFT-A to dump the mastery info.

Returns: None on success or the relativa error.

ConfirmOperation

MethodLink ↗
public static LokiPoe.InGameState.PassiveAllocationActionError LokiPoe.InGameState.AtlasSkillsUi.ConfirmOperation()

Click the Confirmation button, usually used after you assign passive points.

Returns: PassiveAllocationActionError.None on success, or the relative error.

IsAllocated

MethodLink ↗
public static bool LokiPoe.InGameState.AtlasSkillsUi.IsAllocated(int id)

Return true if the Atlas passive is already allocated.

idint
The id of the Atlas passive point.

Returns: true if the Atlas passive is already allocated.

Dictionary_AtlasPassive

PropertyLink ↗
public static Dictionary<int, long> LokiPoe.InGameState.AtlasSkillsUi.Dictionary_AtlasPassive { get; }

Gets the dictionary atlas passive collection. Its element types are linked below.

IsApplyEnabled

PropertyLink ↗
public static bool LokiPoe.InGameState.AtlasSkillsUi.IsApplyEnabled { get; }

Return true if the apply button is enabled.

IsApplyVisible

PropertyLink ↗
public static bool LokiPoe.InGameState.AtlasSkillsUi.IsApplyVisible { get; }

Return true if the apply button is visible.

IsCancelEnabled

PropertyLink ↗
public static bool LokiPoe.InGameState.AtlasSkillsUi.IsCancelEnabled { get; }

Return true if the cancel button is enabled.

IsCancelVisible

PropertyLink ↗
public static bool LokiPoe.InGameState.AtlasSkillsUi.IsCancelVisible { get; }

Return true if the cancel button is visible.

IsOpened

PropertyLink ↗
public static bool LokiPoe.InGameState.AtlasSkillsUi.IsOpened { get; }

Return true if the Atla Passive panel is open.

DPB2 0.4.5.88 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.