public LokiPoe.InGameState.BloodCrucibleUi.Crucible.Crucible()
Creates a new Crucible instance.
Provides crucible data and the operations listed below. Related types link to the values this API consumes or returns.
Namespace: DreamPoeBot.Loki.Game
public class LokiPoe.InGameState.BloodCrucibleUi.Cruciblepublic LokiPoe.InGameState.BloodCrucibleUi.Crucible.Crucible()
Creates a new Crucible instance.
public static IEnumerable<LokiPoe.InGameState.BloodCrucibleUi.Crucible.CrucibleControlWrapper> LokiPoe.InGameState.BloodCrucibleUi.Crucible.AllItems { get; }
Gets the all items collection. Its element types are linked below.
public static IEnumerable<LokiPoe.InGameState.BloodCrucibleUi.Crucible.CrucibleControlWrapper> LokiPoe.InGameState.BloodCrucibleUi.Crucible.AllMaps { get; }
Gets the all maps collection. Its element types are linked below.
public static LokiPoe.InGameState.BloodCrucibleUi.Crucible.CrucibleControlWrapper LokiPoe.InGameState.BloodCrucibleUi.Crucible.DefaultSlot { get; }
Gets default slot for Crucible.
public static LokiPoe.InGameState.BloodCrucibleUi.Crucible.CrucibleControlWrapper LokiPoe.InGameState.BloodCrucibleUi.Crucible.ExtraSlot1 { get; }
Gets extra slot1 for Crucible.
public static LokiPoe.InGameState.BloodCrucibleUi.Crucible.CrucibleControlWrapper LokiPoe.InGameState.BloodCrucibleUi.Crucible.ExtraSlot2 { get; }
Gets extra slot2 for Crucible.
public static bool LokiPoe.InGameState.BloodCrucibleUi.Crucible.IsOpened { get; }
Whether this crucible is opened.
public static LokiPoe.InGameState.BloodCrucibleUi.Crucible.CrucibleControlWrapper LokiPoe.InGameState.BloodCrucibleUi.Crucible.MapSlot1 { get; }
Gets map slot1 for Crucible.
public static LokiPoe.InGameState.BloodCrucibleUi.Crucible.CrucibleControlWrapper LokiPoe.InGameState.BloodCrucibleUi.Crucible.MapSlot2 { get; }
Gets map slot2 for Crucible.
DPB1 0.3.29.47 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.