public static EventHandler<DelveDumpEventArgs> LokiPoe.InGameState.DelveSubterrainChartUi.OnPassiveDump
Raised for on passive dump. Subscribe with the callback type shown in the signature.
This class let you interact and retrieve info about the Subterrain Chart panels, to navigate the mine.
Namespace: DreamPoeBot.Loki.Game
public static class LokiPoe.InGameState.DelveSubterrainChartUipublic static EventHandler<DelveDumpEventArgs> LokiPoe.InGameState.DelveSubterrainChartUi.OnPassiveDump
Raised for on passive dump. Subscribe with the callback type shown in the signature.
public static bool LokiPoe.InGameState.DelveSubterrainChartUi.ActivateDelveNode(SubterainChartElement.DelveNode delveNode)
Move the subterrain chart and focus the selected DelveCell, so that it become selectable, then click on it.
delveNodeDelveNodeReturns: Return true if the node icon is been focused and clicked.
public static bool LokiPoe.InGameState.DelveSubterrainChartUi.MoveMapToNode(SubterainChartElement.DelveNode delveNode)
Move the subterrain chart and focus the selected DelveCell, so that it become selectable.
delveNodeDelveNodeReturns: Always return true.
public static bool LokiPoe.InGameState.DelveSubterrainChartUi.ReturnToMine()
Click the Return To Min.
Returns: true on success.
public static bool LokiPoe.InGameState.DelveSubterrainChartUi.ReturnToMineEnchampment()
Click the Return To Mine Enchampment.
Returns: true on success.
public static bool LokiPoe.InGameState.DelveSubterrainChartUi.IsChartLoaded { get; }
Return true if the chart finished loading the next sector of the map. Please note, when you move the map, the new sector next to the one focused might be loaded. Most of the time the load uppen in few ms, but in Slow pc it might require more time.
public static bool LokiPoe.InGameState.DelveSubterrainChartUi.IsOpened { get; }
Return true if the Delve Interface is open.
public static List<SubterainChartElement.DelveNode> LokiPoe.InGameState.DelveSubterrainChartUi.VisibleDelveNodes { get; }
Return a List of DelveCell That rapresent a square in the Subterrain chart usually containing a icon. For informations about the property of a DelveCell, refer to the documentation about it. Please note: the whole Subterrain chart is a big grid formed by small square, where the icon of each node is usually placed. Some square dont have a icon, that mean that they are simple continuous route. So to calculate the lenght of a route, you need to consider all the square between start and end, the more sqare with no icons, the longer is the path.
DPB1 0.3.29.47 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.