Members and overloads
4 results
public static LokiPoe.InGameState.ActivateResult LokiPoe.InGameState.MapDeviceUi.Activate(bool actuallyActivate = true)
Click the Activate button.
actuallyActivatebool- Not read by this overload in the reviewed source. Do not rely on this argument to change its behavior.
Returns: ActivateResult.None on success. or the relative error.
public static LokiPoe.InGameState.OpenAtlasResult LokiPoe.InGameState.MapDeviceUi.OpenAtlas(bool actuallyOpen = true)
Click the Atlas button.
actuallyOpenbool- Not read by this overload in the reviewed source. Do not rely on this argument to change its behavior.
Returns: OpenAtlasResult.None on success. or the relative error.
InventoryControl
PropertyLink ↗
public static InventoryControlWrapper LokiPoe.InGameState.MapDeviceUi.InventoryControl { get; }
return a InventoryControlWrapper that let you interact with the slots in the device.
public static bool LokiPoe.InGameState.MapDeviceUi.IsOpened { get; }
Return true if the Map device panel is open.
DPB1 0.3.29.47 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.