Members and overloads
16 results
HandlePendingPartyInvite
MethodLink ↗Deprecated
public static LokiPoe.InGameState.HandlePendingPartyInviteResut LokiPoe.InGameState.SocialUi.HandlePendingPartyInvite(LokiPoe.InGameState.ProcessNotification func, bool actuallyHandle = true)
This method is currently under review and in not usable, you are advised to check the NotificationUi class to handle party invite, trade invite or guild invite.
funcProcessNotification- Not read by this overload in the reviewed source. Do not rely on this argument to change its behavior.
actuallyHandlebool- Not read by this overload in the reviewed source. Do not rely on this argument to change its behavior.
Returns: The HandlePendingPartyInviteResut result.
HandlePendingPartyInviteNew
MethodLink ↗
public static LokiPoe.InGameState.HandlePendingPartyInviteResut LokiPoe.InGameState.SocialUi.HandlePendingPartyInviteNew(string charNameToAccept, bool actuallyHandle = true)
This method will accept a specific char name invitation, and decline all other. NOTE: this only handle party invite..
charNameToAcceptstring- The char name to accept invitation from.
actuallyHandlebool- Not read by this overload in the reviewed source. Do not rely on this argument to change its behavior.
Returns: The HandlePendingPartyInviteResut result.
public static LokiPoe.InGameState.InviteToPartyResult LokiPoe.InGameState.SocialUi.InviteToParty(string name, bool actuallyInvite = true)
Invite a specific character to the party.
namestring- The char name to invite.
actuallyInvitebool- Not read by this overload in the reviewed source. Do not rely on this argument to change its behavior.
Returns: InviteToPartyResult.None on success, or the relative error.
public static LokiPoe.InGameState.LeaveCurrentPartyResult LokiPoe.InGameState.SocialUi.LeaveCurrentParty(bool actuallyLeave = true)
Leave the current party.
actuallyLeavebool- Not read by this overload in the reviewed source. Do not rely on this argument to change its behavior.
Returns: LeaveCurrentPartyResult.None on success, or the relative error.
SwitchToFriendsTab
MethodLink ↗
public static SwitchToTabResult LokiPoe.InGameState.SocialUi.SwitchToFriendsTab()
Switch to the Friend Tab.
Returns: SwitchToTabResult.None on success, or the relative error.
public static SwitchToTabResult LokiPoe.InGameState.SocialUi.SwitchToGuildTab()
Switch to the Guild Tab.
Returns: SwitchToTabResult.None on success, or the relative error.
public static SwitchToTabResult LokiPoe.InGameState.SocialUi.SwitchToPartyTab()
Switch to the Party Tab.
Returns: SwitchToTabResult.None on success, or the relative error.
SwitchToPublicPartiesTab
MethodLink ↗
public static SwitchToTabResult LokiPoe.InGameState.SocialUi.SwitchToPublicPartiesTab()
Switch to the Public Parties Tab.
Returns: SwitchToTabResult.None on success, or the relative error.
IsFriendsTabSelected
PropertyLink ↗
public static bool LokiPoe.InGameState.SocialUi.IsFriendsTabSelected { get; }
Return true if the Friend Tab is selected.
IsGuildTabSelected
PropertyLink ↗
public static bool LokiPoe.InGameState.SocialUi.IsGuildTabSelected { get; }
Return true if the Guild Tab is selected.
public static bool LokiPoe.InGameState.SocialUi.IsOpened { get; }
Return true if the social screen in open.
IsPartyTabSelected
PropertyLink ↗
public static bool LokiPoe.InGameState.SocialUi.IsPartyTabSelected { get; }
Return true if the Party Tab is selected.
IsPublicPartiesTabSelected
PropertyLink ↗
public static bool LokiPoe.InGameState.SocialUi.IsPublicPartiesTabSelected { get; }
Return true if the Public Parties Tab is selected.
public static List<LokiPoe.InGameState.SocialUi.OnlineFriend> LokiPoe.InGameState.SocialUi.OnlineFriends { get; }
Return a list of OnlineFriend class, containing account name and char name of the actually online friends. PLS NOTE: the function require the Social Pannel to be open, so it require the ProcessHookManager.IsEnabled state to work. The function will open and close the social pannel, or, if the pannel is already open, leave it open.
public static TabControlWrapper LokiPoe.InGameState.SocialUi.TabControl { get; }
Return a TabControlWrapper class describing the actual Tab selected.
public static LokiPoe.InGameState.DockedWindowControlWrapper LokiPoe.InGameState.SocialUi.WindowControl { get; }
Return a DockedWindowControlWrapper describing the Social screen window control.
DPB1 0.3.29.47 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.