Members and overloads
16 results
ChangeLevelDownscaling
MethodLink ↗
public static LokiPoe.InGameState.ChangeLevelDownscalingResult LokiPoe.InGameState.SocialUi.ChangeLevelDownscaling(bool enable)
Change the current Level Downscaling. Pls Note: this method also switch to the Current Party tab, so you can call it from anywhere with the Social Ui open.
enablebool- true to Enable, false to disable
Returns: None on success, or the relative error.
HandlePendingPartyInvite
MethodLink ↗
public static LokiPoe.InGameState.HandlePendingPartyInviteResut LokiPoe.InGameState.SocialUi.HandlePendingPartyInvite(LokiPoe.InGameState.ProcessNotification func, bool actuallyHandle = true)
This method is currently under reviev and in not usable, you are advised to check the NotificationUi class to handle party invite, trade invite or guild invite.
funcProcessNotification- Not read by this overload in the reviewed source. Do not rely on this argument to change its behavior.
actuallyHandlebool- Not read by this overload in the reviewed source. Do not rely on this argument to change its behavior.
Returns: The HandlePendingPartyInviteResut result.
HandlePendingPartyInviteNew
MethodLink ↗
public static LokiPoe.InGameState.HandlePendingPartyInviteResut LokiPoe.InGameState.SocialUi.HandlePendingPartyInviteNew(string charNameToAccept, bool actuallyHandle = true)
This method will accept a specific char name invitation, and decline all other. NOTE: this only handle party invite..
charNameToAcceptstring- The char name to accept invitation from.
actuallyHandlebool- Not read by this overload in the reviewed source. Do not rely on this argument to change its behavior.
Returns: The HandlePendingPartyInviteResut result.
public static LokiPoe.InGameState.InviteToPartyResult LokiPoe.InGameState.SocialUi.InviteToParty(string name, bool actuallyInvite = true)
Invite a specific character to the party.
namestring- The char name to invite.
actuallyInvitebool- Not read by this overload in the reviewed source. Do not rely on this argument to change its behavior.
Returns: InviteToPartyResult.None on success, or the relative error.
public static LokiPoe.InGameState.LeaveCurrentPartyResult LokiPoe.InGameState.SocialUi.LeaveCurrentParty(bool actuallyLeave = true)
Leave the current party.
actuallyLeavebool- Not read by this overload in the reviewed source. Do not rely on this argument to change its behavior.
Returns: LeaveCurrentPartyResult.None on success, or the relative error.
SwitchToFriendsTab
MethodLink ↗
public static SwitchToTabResult LokiPoe.InGameState.SocialUi.SwitchToFriendsTab()
Switch to the Friend Tab.
Returns: SwitchToTabResult.None on success, or the relative error.
public static SwitchToTabResult LokiPoe.InGameState.SocialUi.SwitchToGuildTab()
Switch to the Guild Tab.
Returns: SwitchToTabResult.None on success, or the relative error.
public static SwitchToTabResult LokiPoe.InGameState.SocialUi.SwitchToPartyTab()
Switch to the Party Tab.
Returns: SwitchToTabResult.None on success, or the relative error.
SwitchToPublicPartiesTab
MethodLink ↗
public static SwitchToTabResult LokiPoe.InGameState.SocialUi.SwitchToPublicPartiesTab()
Switch to the Public Parties Tab.
Returns: SwitchToTabResult.None on success, or the relative error.
IsFriendsTabSelected
PropertyLink ↗
public static bool LokiPoe.InGameState.SocialUi.IsFriendsTabSelected { get; }
Return true if the Friend Tab is selected.
IsGuildTabSelected
PropertyLink ↗
public static bool LokiPoe.InGameState.SocialUi.IsGuildTabSelected { get; }
Return true if the Guild Tab is selected.
public static bool LokiPoe.InGameState.SocialUi.IsOpened { get; }
Return true if the social screen in open.
IsPartyTabSelected
PropertyLink ↗
public static bool LokiPoe.InGameState.SocialUi.IsPartyTabSelected { get; }
Return true if the Party Tab is selected.
IsPublicPartiesTabSelected
PropertyLink ↗
public static bool LokiPoe.InGameState.SocialUi.IsPublicPartiesTabSelected { get; }
Return true if the Public Parties Tab is selected.
public static TabControlWrapper LokiPoe.InGameState.SocialUi.TabControl { get; }
Return a TabControlWrapper class describing the actual Tab selected.
public static LokiPoe.InGameState.DockedWindowControlWrapper LokiPoe.InGameState.SocialUi.WindowControl { get; }
Return a DockedWindowControlWrapper describing the Social screen window control.
DPB2 0.4.5.88 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.