DPB1Class · Interface and panels

LokiPoe.InGameState.SplitStackUi

This class let you interact with the Split Stack window.

Namespace: DreamPoeBot.Loki.Game

public static class LokiPoe.InGameState.SplitStackUiView DPB2 version →

Members and overloads

7 results

Accept

MethodLink ↗
public static LokiPoe.InGameState.SplitResult LokiPoe.InGameState.SplitStackUi.Accept(bool actuallyAccept = true)

Click the confirmation button.

actuallyAcceptbool
Not read by this overload in the reviewed source. Do not rely on this argument to change its behavior.

Returns: SplitResult.None on success, or the relative error.

Cancel

MethodLink ↗
public static LokiPoe.InGameState.SplitResult LokiPoe.InGameState.SplitStackUi.Cancel(bool actuallyCancel = true)

Click the cancel button.

actuallyCancelbool
Action-control flag. Support varies by overload; do not assume that false makes the operation side-effect-free.

Returns: SplitResult.None on success, or the relative error.

DecreaseSplitQuantity

MethodLink ↗
public static LokiPoe.InGameState.SplitResult LokiPoe.InGameState.SplitStackUi.DecreaseSplitQuantity()

Move the slider to the left.

Returns: SplitResult.None on success, or the relative error.

IncreaseSplitQuantity

MethodLink ↗
public static LokiPoe.InGameState.SplitResult LokiPoe.InGameState.SplitStackUi.IncreaseSplitQuantity()

Move the slider to the right.

Returns: SplitResult.None on success, or the relative error.

IsOpened

PropertyLink ↗
public static bool LokiPoe.InGameState.SplitStackUi.IsOpened { get; }

Return true if the window is displayed.

RemainingQuantity

PropertyLink ↗
public static int LokiPoe.InGameState.SplitStackUi.RemainingQuantity { get; }

Return the remaining number (the left number).

SplitQuantity

PropertyLink ↗
public static int LokiPoe.InGameState.SplitStackUi.SplitQuantity { get; }

Return the split number (the right number).

DPB1 0.3.29.47 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.