Members and overloads
14 results
GoToForbiddenSanctum
MethodLink ↗
public static LokiPoe.InGameState.TakeWaypointResult LokiPoe.InGameState.WorldUi.GoToForbiddenSanctum()
Click the Forbidden Sanctum button. Please Note: to ensure the Forbidden Sanctum button is visible, you can check the Forbidden Sanctum quest state.
Returns: TakeWaypointResult.None on success, or the relative error.
public static LokiPoe.InGameState.TakeWaypointResult LokiPoe.InGameState.WorldUi.GoToHideout()
Click the Hideout button. Please Note: to ensure the Hideout button is visible, you can check the hideout quest state.
Returns: TakeWaypointResult.None on success, or the relative error.
public static LokiPoe.InGameState.TakeWaypointResult LokiPoe.InGameState.WorldUi.GoToKingsmarch()
Click the Kingsmarch button. Please Note: to ensure the Kingsmarch button is visible, you can check the Kingsmarch quest state.
Returns: TakeWaypointResult.None on success, or the relative error.
public static LokiPoe.InGameState.TakeWaypointResult LokiPoe.InGameState.WorldUi.GoToLabyrinth()
Click the Labyrinth button. Please Note: to ensure the Labyrinth button is visible, you can check the Labyrinth quest state.
Returns: TakeWaypointResult.None on success, or the relative error.
public static LokiPoe.InGameState.TakeWaypointResult LokiPoe.InGameState.WorldUi.GoToMenagerie()
Click the Menagerie button. Please Note: to ensure the Menagerie button is visible, you can check the Bestiary quest state.
Returns: TakeWaypointResult.None on success, or the relative error.
GoToMineEncampment
MethodLink ↗
public static LokiPoe.InGameState.TakeWaypointResult LokiPoe.InGameState.WorldUi.GoToMineEncampment()
Click the MineEncampment button. Please Note: to ensure the MineEncampment button is visible, you can check the Niko quest state.
Returns: TakeWaypointResult.None on success, or the relative error.
GoToMonasteryOfKeepers
MethodLink ↗
public static LokiPoe.InGameState.TakeWaypointResult LokiPoe.InGameState.WorldUi.GoToMonasteryOfKeepers()
Click The Monastery of the Keepers button. Please Note: to ensure Monastery of the Keepers button is visible, you can check The Sovereign quest state.
Returns: TakeWaypointResult.None on success, or the relative error.
GoToTaneLaboratory
MethodLink ↗
public static LokiPoe.InGameState.TakeWaypointResult LokiPoe.InGameState.WorldUi.GoToTaneLaboratory()
Click the TaneLaboratory button. Please Note: to ensure the TaneLaboratory button is visible, you can check the Tane quest state.
Returns: TakeWaypointResult.None on success, or the relative error.
public static LokiPoe.InGameState.TakeWaypointResult LokiPoe.InGameState.WorldUi.GoToTheSovereign()
Click The Sovereign button. Please Note: to ensure The Sovereign button is visible, you can check The Sovereign quest state.
Returns: TakeWaypointResult.None on success, or the relative error.
public static SwitchToTabResult LokiPoe.InGameState.WorldUi.SwitchToActMouse(int act)
Executes the switch to act mouse operation with the supplied arguments.
actint- Specifies act.
Returns: The SwitchToTabResult result.
public static SwitchToTabResult LokiPoe.InGameState.WorldUi.SwitchToPartMouse(int part)
Executes the switch to part mouse operation with the supplied arguments.
partint- Specifies part.
Returns: The SwitchToTabResult result.
public static LokiPoe.InGameState.TakeWaypointResult LokiPoe.InGameState.WorldUi.TakeWaypoint(string areaId, bool newInstance = false, int maxInstances = -1, bool actuallyTakeWaypoint = true)
Click on a specific Waypoint.
areaIdstring- The areaId of the desired Wp.
newInstancebool- Should we create a new instance or try to join the old one?
maxInstancesint- This number make so that if more than x instance of this zone are actually active, the function return without clicking and return TooManyInstances
actuallyTakeWaypointbool- Should always be true.
Returns: TakeWaypointResult.None on success, or the relative error.
public static bool LokiPoe.InGameState.WorldUi.IsOpened { get; }
Return true if the panel is open.
public static List<LokiPoe.InGameState.WorldUi.WaypointDataWrapper> LokiPoe.InGameState.WorldUi.Waypoints { get; }
Return a list of WaypointDataWrapper rapresenting all the visible Waypoints.
DPB1 0.3.29.47 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.