DPB1Class · Interface and panels

LokiPoe.InGameState.WorldUi

This class let you interact with the world panel, the window that appear when you interact with a Waypoint.

Namespace: DreamPoeBot.Loki.Game

public static class LokiPoe.InGameState.WorldUiView DPB2 version →

Members and overloads

14 results

GoToForbiddenSanctum

MethodLink ↗
public static LokiPoe.InGameState.TakeWaypointResult LokiPoe.InGameState.WorldUi.GoToForbiddenSanctum()

Click the Forbidden Sanctum button. Please Note: to ensure the Forbidden Sanctum button is visible, you can check the Forbidden Sanctum quest state.

Returns: TakeWaypointResult.None on success, or the relative error.

GoToHideout

MethodLink ↗
public static LokiPoe.InGameState.TakeWaypointResult LokiPoe.InGameState.WorldUi.GoToHideout()

Click the Hideout button. Please Note: to ensure the Hideout button is visible, you can check the hideout quest state.

Returns: TakeWaypointResult.None on success, or the relative error.

GoToKingsmarch

MethodLink ↗
public static LokiPoe.InGameState.TakeWaypointResult LokiPoe.InGameState.WorldUi.GoToKingsmarch()

Click the Kingsmarch button. Please Note: to ensure the Kingsmarch button is visible, you can check the Kingsmarch quest state.

Returns: TakeWaypointResult.None on success, or the relative error.

GoToLabyrinth

MethodLink ↗
public static LokiPoe.InGameState.TakeWaypointResult LokiPoe.InGameState.WorldUi.GoToLabyrinth()

Click the Labyrinth button. Please Note: to ensure the Labyrinth button is visible, you can check the Labyrinth quest state.

Returns: TakeWaypointResult.None on success, or the relative error.

GoToMenagerie

MethodLink ↗
public static LokiPoe.InGameState.TakeWaypointResult LokiPoe.InGameState.WorldUi.GoToMenagerie()

Click the Menagerie button. Please Note: to ensure the Menagerie button is visible, you can check the Bestiary quest state.

Returns: TakeWaypointResult.None on success, or the relative error.

GoToMineEncampment

MethodLink ↗
public static LokiPoe.InGameState.TakeWaypointResult LokiPoe.InGameState.WorldUi.GoToMineEncampment()

Click the MineEncampment button. Please Note: to ensure the MineEncampment button is visible, you can check the Niko quest state.

Returns: TakeWaypointResult.None on success, or the relative error.

GoToMonasteryOfKeepers

MethodLink ↗
public static LokiPoe.InGameState.TakeWaypointResult LokiPoe.InGameState.WorldUi.GoToMonasteryOfKeepers()

Click The Monastery of the Keepers button. Please Note: to ensure Monastery of the Keepers button is visible, you can check The Sovereign quest state.

Returns: TakeWaypointResult.None on success, or the relative error.

GoToTaneLaboratory

MethodLink ↗
public static LokiPoe.InGameState.TakeWaypointResult LokiPoe.InGameState.WorldUi.GoToTaneLaboratory()

Click the TaneLaboratory button. Please Note: to ensure the TaneLaboratory button is visible, you can check the Tane quest state.

Returns: TakeWaypointResult.None on success, or the relative error.

GoToTheSovereign

MethodLink ↗
public static LokiPoe.InGameState.TakeWaypointResult LokiPoe.InGameState.WorldUi.GoToTheSovereign()

Click The Sovereign button. Please Note: to ensure The Sovereign button is visible, you can check The Sovereign quest state.

Returns: TakeWaypointResult.None on success, or the relative error.

SwitchToActMouse

MethodLink ↗
public static SwitchToTabResult LokiPoe.InGameState.WorldUi.SwitchToActMouse(int act)

Executes the switch to act mouse operation with the supplied arguments.

actint
Specifies act.

Returns: The SwitchToTabResult result.

SwitchToPartMouse

MethodLink ↗
public static SwitchToTabResult LokiPoe.InGameState.WorldUi.SwitchToPartMouse(int part)

Executes the switch to part mouse operation with the supplied arguments.

partint
Specifies part.

Returns: The SwitchToTabResult result.

TakeWaypoint

MethodLink ↗
public static LokiPoe.InGameState.TakeWaypointResult LokiPoe.InGameState.WorldUi.TakeWaypoint(string areaId, bool newInstance = false, int maxInstances = -1, bool actuallyTakeWaypoint = true)

Click on a specific Waypoint.

areaIdstring
The areaId of the desired Wp.
newInstancebool
Should we create a new instance or try to join the old one?
maxInstancesint
This number make so that if more than x instance of this zone are actually active, the function return without clicking and return TooManyInstances
actuallyTakeWaypointbool
Should always be true.

Returns: TakeWaypointResult.None on success, or the relative error.

IsOpened

PropertyLink ↗
public static bool LokiPoe.InGameState.WorldUi.IsOpened { get; }

Return true if the panel is open.

Related types

DPB1 0.3.29.47 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.