Members and overloads
12 results
public static LokiPoe.InGameState.TakeWaypointResult LokiPoe.InGameState.WorldUi.GoToHideout(bool guild = false)
Click the Hideout button. Please Note: to ensure the button is visible, you can check the relative quest state.
guildbool- Specifies guild. Optional; the default is shown in the signature.
Returns: TakeWaypointResult.None on success, or the relative error.
public static LokiPoe.InGameState.TakeWaypointResult LokiPoe.InGameState.WorldUi.GoToSekhemaTrial()
Click the Sekhema Trial button. Please Note: to ensure the button is visible, you can check the relative quest state.
Returns: TakeWaypointResult.None on success, or the relative error.
public static LokiPoe.InGameState.TakeWaypointResult LokiPoe.InGameState.WorldUi.GoToTempleOfChaos()
Click the Temple Of Chaos button. Please Note: to ensure the button is visible, you can check the relative quest state.
Returns: TakeWaypointResult.None on success, or the relative error.
public static LokiPoe.InGameState.TakeWaypointResult LokiPoe.InGameState.WorldUi.GoToVaalRuins()
Click the Vaal Ruins button. Please Note: to ensure the button is visible, you can check the relative quest state.
Returns: TakeWaypointResult.None on success, or the relative error.
public static LokiPoe.InGameState.TakeWaypointResult LokiPoe.InGameState.WorldUi.GoToWellOfSoul()
Click the Well Of Soul button. Please Note: to ensure the button is visible, you can check the relative quest state.
Returns: TakeWaypointResult.None on success, or the relative error.
public static LokiPoe.InGameState.TakeWaypointResult LokiPoe.InGameState.WorldUi.SwitchAboveBelow()
Click the Toggle between above and below button. Please Note: to ensure the button is visible, you can check the relative quest state.
Returns: TakeWaypointResult.None on success, or the relative error.
public static SwitchToTabResult LokiPoe.InGameState.WorldUi.SwitchToActMouse(int act, int timeout = 15000)
Click the selected Act button, and wait for the map to load before to return.
actint- a number from 1 to 7 rapresenting the acts.
timeoutint- max time to wait for the map to lead.
Returns: SwitchToTabResult.None on success, or the relative error.
SwitchToPartMouse
MethodLink ↗Deprecated
public static SwitchToTabResult LokiPoe.InGameState.WorldUi.SwitchToPartMouse(int part)
Executes the switch to part mouse operation with the supplied arguments.
partint- Not read by this overload in the reviewed source. Do not rely on this argument to change its behavior.
Returns: The SwitchToTabResult result.
public static LokiPoe.InGameState.TakeWaypointResult LokiPoe.InGameState.WorldUi.TakeWaypoint(string areaId, bool newInstance = false, int maxInstances = -1, bool actuallyTakeWaypoint = true)
Click on a specific Waypoint.
areaIdstring- The areaId of the desired Wp.
newInstancebool- Should we create a new instance or try to join the old one?
maxInstancesint- This number make so that if more than x instance of this zone are actually active, the function return without clicking and return TooManyInstances
actuallyTakeWaypointbool- Should always be true.
Returns: TakeWaypointResult.None on success, or the relative error.
CaravanWaypoints
PropertyLink ↗
public static List<LokiPoe.InGameState.WorldUi.WaypointDataWrapper> LokiPoe.InGameState.WorldUi.CaravanWaypoints { get; }
Gets the caravan waypoints collection. Its element types are linked below.
public static bool LokiPoe.InGameState.WorldUi.IsOpened { get; }
Return true if the panel is open.
public static List<LokiPoe.InGameState.WorldUi.WaypointDataWrapper> LokiPoe.InGameState.WorldUi.Waypoints { get; }
Return a list of WaypointDataWrapper rapresenting all the visible Waypoints.
DPB2 0.4.5.88 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.