DPB2Class · Interface and panels

LokiPoe.InGameState.WorldUi

This class let you interact with the world panel, the window that appear when you interact with a Waypoint or map device.

Namespace: DreamPoeBot.Loki.Game

public static class LokiPoe.InGameState.WorldUiView DPB1 version →

Members and overloads

12 results

GoToHideout

MethodLink ↗
public static LokiPoe.InGameState.TakeWaypointResult LokiPoe.InGameState.WorldUi.GoToHideout(bool guild = false)

Click the Hideout button. Please Note: to ensure the button is visible, you can check the relative quest state.

guildbool
Specifies guild. Optional; the default is shown in the signature.

Returns: TakeWaypointResult.None on success, or the relative error.

GoToSekhemaTrial

MethodLink ↗
public static LokiPoe.InGameState.TakeWaypointResult LokiPoe.InGameState.WorldUi.GoToSekhemaTrial()

Click the Sekhema Trial button. Please Note: to ensure the button is visible, you can check the relative quest state.

Returns: TakeWaypointResult.None on success, or the relative error.

GoToTempleOfChaos

MethodLink ↗
public static LokiPoe.InGameState.TakeWaypointResult LokiPoe.InGameState.WorldUi.GoToTempleOfChaos()

Click the Temple Of Chaos button. Please Note: to ensure the button is visible, you can check the relative quest state.

Returns: TakeWaypointResult.None on success, or the relative error.

GoToVaalRuins

MethodLink ↗
public static LokiPoe.InGameState.TakeWaypointResult LokiPoe.InGameState.WorldUi.GoToVaalRuins()

Click the Vaal Ruins button. Please Note: to ensure the button is visible, you can check the relative quest state.

Returns: TakeWaypointResult.None on success, or the relative error.

GoToWellOfSoul

MethodLink ↗
public static LokiPoe.InGameState.TakeWaypointResult LokiPoe.InGameState.WorldUi.GoToWellOfSoul()

Click the Well Of Soul button. Please Note: to ensure the button is visible, you can check the relative quest state.

Returns: TakeWaypointResult.None on success, or the relative error.

SwitchAboveBelow

MethodLink ↗
public static LokiPoe.InGameState.TakeWaypointResult LokiPoe.InGameState.WorldUi.SwitchAboveBelow()

Click the Toggle between above and below button. Please Note: to ensure the button is visible, you can check the relative quest state.

Returns: TakeWaypointResult.None on success, or the relative error.

SwitchToActMouse

MethodLink ↗
public static SwitchToTabResult LokiPoe.InGameState.WorldUi.SwitchToActMouse(int act, int timeout = 15000)

Click the selected Act button, and wait for the map to load before to return.

actint
a number from 1 to 7 rapresenting the acts.
timeoutint
max time to wait for the map to lead.

Returns: SwitchToTabResult.None on success, or the relative error.

SwitchToPartMouse

MethodLink ↗Deprecated
public static SwitchToTabResult LokiPoe.InGameState.WorldUi.SwitchToPartMouse(int part)

Executes the switch to part mouse operation with the supplied arguments.

partint
Not read by this overload in the reviewed source. Do not rely on this argument to change its behavior.

Returns: The SwitchToTabResult result.

TakeWaypoint

MethodLink ↗
public static LokiPoe.InGameState.TakeWaypointResult LokiPoe.InGameState.WorldUi.TakeWaypoint(string areaId, bool newInstance = false, int maxInstances = -1, bool actuallyTakeWaypoint = true)

Click on a specific Waypoint.

areaIdstring
The areaId of the desired Wp.
newInstancebool
Should we create a new instance or try to join the old one?
maxInstancesint
This number make so that if more than x instance of this zone are actually active, the function return without clicking and return TooManyInstances
actuallyTakeWaypointbool
Should always be true.

Returns: TakeWaypointResult.None on success, or the relative error.

CaravanWaypoints

PropertyLink ↗
public static List<LokiPoe.InGameState.WorldUi.WaypointDataWrapper> LokiPoe.InGameState.WorldUi.CaravanWaypoints { get; }

Gets the caravan waypoints collection. Its element types are linked below.

IsOpened

PropertyLink ↗
public static bool LokiPoe.InGameState.WorldUi.IsOpened { get; }

Return true if the panel is open.

Related types

DPB2 0.4.5.88 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.