public override string LokiPoe.LocalData.LabyrinthRoom.ToString()
Returns a text representation of this value.
Returns: The string result.
Aclass that describe a Labyrinth room.
Namespace: DreamPoeBot.Loki.Game
public class LokiPoe.LocalData.LabyrinthRoompublic override string LokiPoe.LocalData.LabyrinthRoom.ToString()
Returns a text representation of this value.
Returns: The string result.
public List<LokiPoe.LocalData.LabyrinthRoom> LokiPoe.LocalData.LabyrinthRoom.Connections { get; internal set; }
Gets the connections collection. Its element types are linked below.
public List<DatWorldAreaWrapper> LokiPoe.LocalData.LabyrinthRoom.CruelWorldAreas { get; }
Gets the cruel world areas collection. Its element types are linked below.
public List<DatWorldAreaWrapper> LokiPoe.LocalData.LabyrinthRoom.EndGameWorldAreas { get; }
Gets the end game world areas collection. Its element types are linked below.
public string LokiPoe.LocalData.LabyrinthRoom.Id { get; internal set; }
Gets id for LabyrinthRoom.
public List<DatWorldAreaWrapper> LokiPoe.LocalData.LabyrinthRoom.MercilessWorldAreas { get; }
Gets the merciless world areas collection. Its element types are linked below.
public List<DatWorldAreaWrapper> LokiPoe.LocalData.LabyrinthRoom.NormalWorldAreas { get; }
Gets the normal world areas collection. Its element types are linked below.
public List<LokiPoe.LocalData.LabyrinthOverride> LokiPoe.LocalData.LabyrinthRoom.Overrides { get; internal set; }
Gets the overrides collection. Its element types are linked below.
public long LokiPoe.LocalData.LabyrinthRoom.RoomId { get; internal set; }
Gets room id for LabyrinthRoom.
public LokiPoe.LocalData.LabyrinthSecret LokiPoe.LocalData.LabyrinthRoom.Secret1 { get; internal set; }
Gets secret1 for LabyrinthRoom.
public LokiPoe.LocalData.LabyrinthSecret LokiPoe.LocalData.LabyrinthRoom.Secret2 { get; internal set; }
Gets secret2 for LabyrinthRoom.
DPB1 0.3.29.47 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.