public static EventHandler<PlayerMoverChangedEventArgs> PlayerMoverManager.OnPlayerMoverChanged
Raised for on player mover changed. Subscribe with the callback type shown in the signature.
Select and access the movement component used by the bot. Movement behavior is supplied by the current mover.
Namespace: DreamPoeBot.Loki.Bot
public static class PlayerMoverManagerView DPB2 version →public static EventHandler<PlayerMoverChangedEventArgs> PlayerMoverManager.OnPlayerMoverChanged
Raised for on player mover changed. Subscribe with the callback type shown in the signature.
public static PlayerMoverManager.PlayerMoverEvent PlayerMoverManager.PostStart
Raised for post start. Subscribe with the callback type shown in the signature.
public static PlayerMoverManager.PlayerMoverEvent PlayerMoverManager.PostStop
Raised for post stop. Subscribe with the callback type shown in the signature.
public static PlayerMoverManager.PlayerMoverEvent PlayerMoverManager.PostTick
Raised for post tick. Subscribe with the callback type shown in the signature.
public static PlayerMoverManager.PlayerMoverEvent PlayerMoverManager.PreStart
Raised for pre start. Subscribe with the callback type shown in the signature.
public static PlayerMoverManager.PlayerMoverEvent PlayerMoverManager.PreStop
Raised for pre stop. Subscribe with the callback type shown in the signature.
public static PlayerMoverManager.PlayerMoverEvent PlayerMoverManager.PreTick
Raised for pre tick. Subscribe with the callback type shown in the signature.
public static bool PlayerMoverManager.MoveTowards(Vector2i position, object user = null)
Moves towards using the supplied arguments.
positionVector2iuserobjectReturns: A Boolean result. The member description explains the condition being checked.
public static void PlayerMoverManager.Start()
Starts this component's lifecycle.
public static void PlayerMoverManager.Start(IPlayerMover mover)
Starts this component's lifecycle.
moverIPlayerMoverpublic static void PlayerMoverManager.Stop()
Stops this component's lifecycle.
public static void PlayerMoverManager.Stop(IPlayerMover mover)
Stops this component's lifecycle.
moverIPlayerMoverpublic static void PlayerMoverManager.Tick()
Updates this component for the current bot tick. Keep repeated work short.
public static void PlayerMoverManager.Tick(IPlayerMover mover)
Updates this component for the current bot tick. Keep repeated work short.
moverIPlayerMoverpublic static IPlayerMover PlayerMoverManager.Current { get; set; }
Gets or sets current for PlayerMoverManager.
public static PathfindingCommand PlayerMoverManager.CurrentCommand { get; }
Gets current command for PlayerMoverManager.
public static IReadOnlyList<IPlayerMover> PlayerMoverManager.PlayerMovers { get; }
Gets the player movers collection. Its element types are linked below.
DPB1 0.3.29.47 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.