DPB1Class · Interface and panels

RitualFavorElement

Reads ritual favor element state and exposes the listed interface operations. Check visibility before using panel-specific values or actions.

Namespace: DreamPoeBot.Loki.Elements

public class RitualFavorElementView DPB2 version →

Inherited APIs and contracts

Members declared by a base type are documented on that type. Follow these links to include them in your lookup.

Members and overloads

10 results

RitualFavorElement

MethodLink ↗
public RitualFavorElement.RitualFavorElement()

Creates a new RitualFavorElement instance.

DeferElement

PropertyLink ↗
public Element RitualFavorElement.DeferElement { get; }

Gets defer element for RitualFavorElement.

DeferItemButtonElement

PropertyLink ↗
public Element RitualFavorElement.DeferItemButtonElement { get; }

Gets defer item button element for RitualFavorElement.

Inventory

PropertyLink ↗
public Inventory RitualFavorElement.Inventory { get; }

Gets inventory for RitualFavorElement.

InventoryElement

PropertyLink ↗
public Element RitualFavorElement.InventoryElement { get; }

Gets inventory element for RitualFavorElement.

IsDeferItemActive

PropertyLink ↗
public bool RitualFavorElement.IsDeferItemActive { get; }

Whether this ritual favor element is defer item active.

RerollElement

PropertyLink ↗
public Element RitualFavorElement.RerollElement { get; }

Gets reroll element for RitualFavorElement.

RitualRemainingElement

PropertyLink ↗
public Element RitualFavorElement.RitualRemainingElement { get; }

Gets ritual remaining element for RitualFavorElement.

TitleElement

PropertyLink ↗
public Element RitualFavorElement.TitleElement { get; }

Gets title element for RitualFavorElement.

TributeRemainingElement

PropertyLink ↗
public Element RitualFavorElement.TributeRemainingElement { get; }

Gets tribute remaining element for RitualFavorElement.

DPB1 0.3.29.47 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.