public bool Actor.TryGetDeployedEffects(out IReadOnlyList<DeployedEffect> effects)
Copies the entries of ListOfDeployedEffect, without filtering skill names or allegiance. Includes source, skill, destination and target; geometry and timers are optional where supported. Returns false with an empty list if a read fails or a change is detected during the read. Values do not update themselves: obtain a fresh observation on a later tick. No game calls, input, resource loading or persistent cache is used.
effectsIReadOnlyList<DeployedEffect>- Receives effects.
Returns: True when the request succeeds; read any out parameters only after checking the result.