public Actor.Actor()
Creates a new Actor instance.
Provides actor data and the operations listed below. Related types link to the values this API consumes or returns.
Namespace: DreamPoeBot.Loki.Components
public class ActorView DPB1 version →Members declared by a base type are documented on that type. Follow these links to include them in your lookup.
public Actor.Actor()
Creates a new Actor instance.
public override string Actor.ToString()
Returns a text representation of this value.
Returns: The string result.
public bool Actor.TryGetDeployedEffects(out IReadOnlyList<DeployedEffect> effects)
Copies the entries of ListOfDeployedEffect, without filtering skill names or allegiance. Includes source, skill, destination and target; geometry and timers are optional where supported. Returns false with an empty list if a read fails or a change is detected during the read. Values do not update themselves: obtain a fresh observation on a later tick. No game calls, input, resource loading or persistent cache is used.
effectsIReadOnlyList<DeployedEffect>Returns: True when the request succeeds; read any out parameters only after checking the result.
public List<Skill> Actor.AvailableSkills { get; }
Gets the available skills collection. Its element types are linked below.
public Actor.ActionWrapper Actor.CurrentAction { get; }
Gets current action for Actor.
public Actor.ActionWrapper Actor.CurrentMoveAction { get; }
Gets current move action for Actor.
public List<NetworkObject> Actor.DeployedObjects { get; }
Gets the deployed objects collection. Its element types are linked below.
public uint Actor.Flags { get; }
Gets flags for Actor.
public bool Actor.HasCurrentAction { get; }
Whether current action is present.
public bool Actor.HasCurrentMoveAction { get; }
Whether current move action is present.
public List<long> Actor.ListOfDeployedEffect { get; }
Addresses of this actor's deployed actions. These are action addresses, not NetworkObject addresses. Use TryGetDeployedEffects for copied descriptive data; neither list is a list of confirmed threats.
public long Actor.OwnerAddress { get; }
Gets owner address for Actor.
public float Actor.TimeSinceLastAction { get; }
Gets time since last action for Actor.
public float Actor.TimeSinceLastMove { get; }
Gets time since last move for Actor.
DPB2 0.4.5.88 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.