public Aura Actor.GetBuff(BuffDefinitionsEnum @enum)
Returns buff using the supplied arguments.
enumBuffDefinitionsEnum- Specifies enum.
Returns: The Aura result.
Represents actor in the current game state. Obtain the object from its owning API and refresh it after an area change.
Namespace: DreamPoeBot.Loki.Game.Objects
public class ActorView DPB1 version →Members declared by a base type are documented on that type. Follow these links to include them in your lookup.
public Aura Actor.GetBuff(BuffDefinitionsEnum @enum)
Returns buff using the supplied arguments.
enumBuffDefinitionsEnumReturns: The Aura result.
public IEnumerable<Aura> Actor.GetBuffs(BuffDefinitionsEnum @enum)
Returns buffs using the supplied arguments.
enumBuffDefinitionsEnumReturns: The IEnumerable<Aura> result.
public Skill Actor.GetSkill(ActiveSkillsEnum @enum)
Returns skill using the supplied arguments.
enumActiveSkillsEnumReturns: The Skill result.
public Skill Actor.GetSkillById(uint id)
Returns skill by id using the supplied arguments.
iduintReturns: The Skill result.
public Skill Actor.GetSkillByName(string name)
Returns skill by name using the supplied arguments.
namestringReturns: The Skill result.
public IEnumerable<Skill> Actor.GetSkills(ActiveSkillsEnum @enum)
Returns skills using the supplied arguments.
enumActiveSkillsEnumReturns: The IEnumerable<Skill> result.
public IEnumerable<Skill> Actor.GetSkillsByName(string name)
Returns skills by name using the supplied arguments.
namestringReturns: The IEnumerable<Skill> result.
public int Actor.GetStat(StatTypeGGG stat)
Returns stat using the supplied arguments.
statStatTypeGGGReturns: The int result.
public bool Actor.HasAura(IEnumerable<string> names)
Checks for aura using the supplied arguments.
namesIEnumerable<string>Returns: A Boolean result. The member description explains the condition being checked.
public bool Actor.HasAura(string name)
Checks for aura using the supplied arguments.
namestringReturns: A Boolean result. The member description explains the condition being checked.
public bool Actor.HasBuff(BuffDefinitionsEnum @enum)
Checks for buff using the supplied arguments.
enumBuffDefinitionsEnumReturns: A Boolean result. The member description explains the condition being checked.
public bool Actor.HasBuff(string aura)
Checks for buff using the supplied arguments.
aurastringReturns: A Boolean result. The member description explains the condition being checked.
public bool Actor.HasBuffFromOther(BuffDefinitionsEnum @enum)
Checks for buff from other using the supplied arguments.
enumBuffDefinitionsEnumReturns: A Boolean result. The member description explains the condition being checked.
public bool Actor.HasBuffFromSelf(BuffDefinitionsEnum @enum)
Checks for buff from self using the supplied arguments.
enumBuffDefinitionsEnumReturns: A Boolean result. The member description explains the condition being checked.
public bool Actor.HasConsideredAuraFrom(ActiveSkillsEnum @enum)
Checks for considered aura from using the supplied arguments.
enumActiveSkillsEnumReturns: A Boolean result. The member description explains the condition being checked.
public bool Actor.HasCurseFrom(ActiveSkillsEnum @enum)
Checks for curse from using the supplied arguments.
enumActiveSkillsEnumReturns: A Boolean result. The member description explains the condition being checked.
public bool Actor.HasCurseFrom(string skillName)
Checks for curse from using the supplied arguments.
skillNamestringReturns: A Boolean result. The member description explains the condition being checked.
public bool Actor.HasSkill(ActiveSkillsEnum @enum)
Checks for skill using the supplied arguments.
enumActiveSkillsEnumReturns: A Boolean result. The member description explains the condition being checked.
public bool Actor.HasSkillByName(string name)
Checks for skill by name using the supplied arguments.
namestringReturns: A Boolean result. The member description explains the condition being checked.
public bool Actor.IsCursingWith(ActiveSkillsEnum @enum)
Checks whether cursing with using the supplied arguments.
enumActiveSkillsEnumReturns: A Boolean result. The member description explains the condition being checked.
public ActorFlags Actor.ActorFlags { get; }
Gets actor flags for Actor.
public List<Aura> Actor.Auras { get; }
Gets the auras collection. Its element types are linked below.
public IEnumerable<Skill> Actor.AvailableSkills { get; }
Gets the available skills collection. Its element types are linked below.
public string Actor.BeltVisual { get; }
Gets belt visual for Actor.
public int Actor.BladeFlurryCharges { get; }
Gets blade flurry charges for Actor.
public int Actor.BladeVortexCharges { get; }
Gets blade vortex charges for Actor.
public string Actor.BootsVisual { get; }
Gets boots visual for Actor.
public string Actor.ChestVisual { get; }
Gets chest visual for Actor.
public bool Actor.CorpseUsable { get; }
Gets corpse usable for Actor.
public Actor.ActionWrapper Actor.CurrentAction { get; }
Return a class that describe the current skill in use, or null if no action are in place, this does not include movement.
DPB2 0.4.5.88 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.