public TimeSpan Aura.TimeLeft { get; }
Remaining lifetime of this instance, not a behaviour-specific or grouped icon timer. Permanent instances return TimeSpan.MaxValue. Use TryGetDisplayInfo for the visible icon.
Represents aura in the current game state. Obtain the object from its owning API and refresh it after an area change.
Namespace: DreamPoeBot.Loki.RemoteMemoryObjects
public class AuraView DPB1 version โpublic TimeSpan Aura.TimeLeft { get; }
Remaining lifetime of this instance, not a behaviour-specific or grouped icon timer. Permanent instances return TimeSpan.MaxValue. Use TryGetDisplayInfo for the visible icon.
DPB2 0.4.5.88 ยท Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.