public TimeSpan? DeployedEffectGeometry.PulseInterval { get; }
Positive pulse interval in the geometry definition, or null when no interval is defined.
Copied client-side geometry and simulation timers. Neither damage nor a server hit is implied. Timers stop with game simulation; these copied values do not count down on their own.
Namespace: DreamPoeBot.Loki.Components
public class DeployedEffectGeometrypublic TimeSpan? DeployedEffectGeometry.PulseInterval { get; }
Positive pulse interval in the geometry definition, or null when no interval is defined.
DPB2 0.4.5.88 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.