public override string DeployedEffectGeometry.ToString()
Describes the geometry shape, activity, circular radius and both independent timers.
Returns: The string result.
Copied client-side geometry and simulation timers. Neither damage nor a server hit is implied. Timers stop with game simulation; these copied values do not count down on their own.
Namespace: DreamPoeBot.Loki.Components
public class DeployedEffectGeometrypublic override string DeployedEffectGeometry.ToString()
Describes the geometry shape, activity, circular radius and both independent timers.
Returns: The string result.
public float? DeployedEffectGeometry.BaseRadius { get; }
Unmodified circular radius from the geometry definition, in grid units. Null for non-circular or dynamically determined base extents; not the final radius.
public int DeployedEffectGeometry.Id { get; }
ID of the geometry definition associated with the skill.
public bool DeployedEffectGeometry.IsActive { get; }
Whether the action's geometry controller is active at observation time.
public TimeSpan? DeployedEffectGeometry.PulseInterval { get; }
Positive pulse interval in the geometry definition, or null when no interval is defined.
public float? DeployedEffectGeometry.Radius { get; }
Full circular radius in grid units including supported area modifiers, not a growing countdown ring. Null for other shapes or unsupported modifiers. Does not include decorative edges or guarantee damage.
public int DeployedEffectGeometry.Shape { get; }
Client geometry shape ID. 1 is a circle; other shapes are not interpreted as circles.
public TimeSpan? DeployedEffectGeometry.TimeLeft { get; }
Remaining controller lifetime for an active timed geometry, or null when unavailable. Zero means due now. Not a promise that a visual disappears or an explosion occurs at that time.
public TimeSpan? DeployedEffectGeometry.TimeUntilNextPulse { get; }
Remaining next-pulse countdown for an active periodic geometry, or null when unavailable. Zero means due now; the lifetime may end sooner. A pulse is not necessarily an explosion or damage.
DPB2 0.4.5.88 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.