DPB2Class · World, character and items

DeployedEffectGeometry

Copied client-side geometry and simulation timers. Neither damage nor a server hit is implied. Timers stop with game simulation; these copied values do not count down on their own.

Namespace: DreamPoeBot.Loki.Components

public class DeployedEffectGeometry

Members and overloads

1 results
Show all members

TimeUntilNextPulse

PropertyLink ↗
public TimeSpan? DeployedEffectGeometry.TimeUntilNextPulse { get; }

Remaining next-pulse countdown for an active periodic geometry, or null when unavailable. Zero means due now; the lifetime may end sooner. A pulse is not necessarily an explosion or damage.

DPB2 0.4.5.88 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.