public float? DeployedEffectGeometry.BaseRadius { get; }
Unmodified circular radius from the geometry definition, in grid units. Null for non-circular or dynamically determined base extents; not the final radius.
Copied client-side geometry and simulation timers. Neither damage nor a server hit is implied. Timers stop with game simulation; these copied values do not count down on their own.
Namespace: DreamPoeBot.Loki.Components
public class DeployedEffectGeometrypublic float? DeployedEffectGeometry.BaseRadius { get; }
Unmodified circular radius from the geometry definition, in grid units. Null for non-circular or dynamically determined base extents; not the final radius.
DPB2 0.4.5.88 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.