Members and overloads
12 results
public static LokiPoe.InGameState.VaalTempleConsoleUi.ActionResult LokiPoe.InGameState.VaalTempleConsoleUi.Close()
Close the console without placing a room or starting the temple.
Returns: None means input sent; wait for IsOpened to become false.
public static void LokiPoe.InGameState.VaalTempleConsoleUi.RunTemple()
Click the Run Temple Button.
public static LokiPoe.InGameState.VaalTempleConsoleUi.ActionResult LokiPoe.InGameState.VaalTempleConsoleUi.RunTempleEx()
Click the enabled primary button. May start the temple or raise a confirmation; check the current button label first.
Returns: None means input sent, not placement accepted or temple started.
public static int LokiPoe.InGameState.VaalTempleConsoleUi.CrystalCapacity { get; }
Visible Energised Crystal capacity, or -1 when unavailable.
public static int LokiPoe.InGameState.VaalTempleConsoleUi.CrystalCount { get; }
Visible Energised Crystal count, or -1 when unavailable.
public static bool LokiPoe.InGameState.VaalTempleConsoleUi.IsOpened { get; }
Whether the Vaal Temple construction console is visible.
IsRunTempleButtonEnabled
PropertyLink ↗
public static bool LokiPoe.InGameState.VaalTempleConsoleUi.IsRunTempleButtonEnabled { get; }
Whether the console's primary button is visible and enabled. This alone does not mean the temple is ready to run.
MedallionCapacity
PropertyLink ↗
public static int LokiPoe.InGameState.VaalTempleConsoleUi.MedallionCapacity { get; }
Visible medallion capacity, or -1 when the medallion section is hidden or unavailable.
public static int LokiPoe.InGameState.VaalTempleConsoleUi.MedallionCount { get; }
Visible medallion count, or -1 when the medallion section is hidden or unavailable.
RunTempleButtonText
PropertyLink ↗
public static string LokiPoe.InGameState.VaalTempleConsoleUi.RunTempleButtonText { get; }
The primary button's current label, including placement instructions, or null while hidden.
public static List<LokiPoe.InGameState.VaalTempleConsoleUi.TempleCard> LokiPoe.InGameState.VaalTempleConsoleUi.TempleCards { get; }
Return the list of Room cards currently avalable as TempleCard Object, with functions to select the card and IsSelected property.
public static LokiPoe.InGameState.VaalTempleConsoleUi.MapTempleRoom[,] LokiPoe.InGameState.VaalTempleConsoleUi.TempleMap { get; }
Return a 9x9 array of MapTempleRoom descriding the current temple map setup. The MapTempleRoom class contain functions to click the room to upgrade it, and property CanBeUgradeBySelectedRoom.
DPB2 0.4.5.88 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.