public bool LokiPoe.InstanceInfo.Expedition.Encounter.CanPlaceExplosives { get; }
Whether the encounter is in its placement phase and has charges left. Does not validate a candidate position or the player's proximity.
One Expedition encounter, captured without retaining live object pointers.
Namespace: DreamPoeBot.Loki.Game
public class LokiPoe.InstanceInfo.Expedition.Encounterpublic bool LokiPoe.InstanceInfo.Expedition.Encounter.CanPlaceExplosives { get; }
Whether the encounter is in its placement phase and has charges left. Does not validate a candidate position or the player's proximity.
public Vector2i LokiPoe.InstanceInfo.Expedition.Encounter.ChainStartPosition { get; }
Authoritative starting point for the next connection: the detonator before the first charge, then the current chain end.
public Vector2i LokiPoe.InstanceInfo.Expedition.Encounter.DetonatorPosition { get; }
Position supplied for the encounter's detonator.
public int LokiPoe.InstanceInfo.Expedition.Encounter.ExplosivesRemaining { get; }
Number of charges still available.
public int LokiPoe.InstanceInfo.Expedition.Encounter.Index { get; }
Index within this snapshot's encounter list; do not retain it across area changes.
public int LokiPoe.InstanceInfo.Expedition.Encounter.MaxExplosives { get; }
Total explosive allowance supplied for this encounter.
public IReadOnlyList<Vector2i> LokiPoe.InstanceInfo.Expedition.Encounter.PlacedExplosives { get; }
Positions of explosives already placed in this encounter, in their supplied order.
DPB2 0.4.5.88 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.