Members and overloads
38 results
public static List<NetworkObject> LokiPoe.ObjectManager.Objects { get; }
Retrieve a List of all NetworkObject visible by the game. this usually retrieve all Object with a max distance of 210, that is the limit after witch the server stop sending you data.
public static IEnumerable<Portal> LokiPoe.ObjectManager.Portals { get; }
Retrieve all the Portal in range.
public static IEnumerable<Shrine> LokiPoe.ObjectManager.Shrines { get; }
Retrieve all the Active Shrine in range.
public static List<NetworkObject> LokiPoe.ObjectManager.SleepingObjects { get; }
Retrieve a List of all NetworkObject Sleeping visible by the game (Sleeping Objects are trees, bush and all the visual object placen in game, Expedition marker too). this usually retrieve all Object with a max distance of 210, that is the limit after witch the server stop sending you data.
public static NetworkObject LokiPoe.ObjectManager.Stash { get; }
Retrieve the first NetworkObject of type Stash.
UltimatumChallengeInteractables
PropertyLink ↗
public static IEnumerable<UltimatumChallengeInteractable> LokiPoe.ObjectManager.UltimatumChallengeInteractables { get; }
Retrieve All objects of type UltimatumChallengeInteractable.
public static NetworkObject LokiPoe.ObjectManager.Waypoint { get; }
Retrieve the first NetworkObject of type Waypoint in range.
public static AbyssWellOfSouls LokiPoe.ObjectManager.WellOfSouls { get; }
Retrieve the objects of type WellOfSouls.
DPB2 0.4.5.88 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.