Start with the client state
Check that the client is in game before reading player or area data.
Client state · DPB1Client state · DPB2Explore DPB1 and DPB2 by type, member or use case. Every reference includes its signatures, arguments, available results and links to related APIs.
Check that the client is in game before reading player or area data.
Client state · DPB1Client state · DPB2Discover typed objects and refresh their state after interaction or travel.
Object discovery · DPB1Object discovery · DPB2Use the bot, plugin and task contracts to integrate your own behavior.
Task contract · DPB1Task contract · DPB2Provides delve stash tab layout json data and the operations listed below. Related types link to the values this API consumes or returns.
Reads delve ui element state and exposes the listed interface operations. Check visibility before using panel-specific values or actions.
Reads delve ui element state and exposes the listed interface operations. Check visibility before using panel-specific values or actions.
Copied data for an entry in Actor.ListOfDeployedEffect, not a visual effect NetworkObject. Contains no live wrappers and makes no claim about damage or allegiance.
Copied client-side geometry and simulation timers. Neither damage nor a server hit is implied. Timers stop with game simulation; these copied values do not count down on their own.
Represents deployed object in the current game state. Obtain the object from its owning API and refresh it after an area change.
Represents deployed object in the current game state. Obtain the object from its owning API and refresh it after an area change.
Reads diagnostic element state and exposes the listed interface operations. Check visibility before using panel-specific values or actions.
Represents diagnostic element new in the current game state. Obtain the object from its owning API and refresh it after an area change.
Represents diagnostic element new in the current game state. Obtain the object from its owning API and refresh it after an area change.
Represents row graph data in the current game state. Obtain the object from its owning API and refresh it after an area change.
Provides dies after time data and the operations listed below. Related types link to the values this API consumes or returns.
Provides dies after time data and the operations listed below. Related types link to the values this API consumes or returns.
Reads disenchant element state and exposes the listed interface operations. Check visibility before using panel-specific values or actions.
Reads display note element state and exposes the listed interface operations. Check visibility before using panel-specific values or actions.
Reads display note element state and exposes the listed interface operations. Check visibility before using panel-specific values or actions.
Provides divination inventory item data and the operations listed below. Related types link to the values this API consumes or returns.
Provides divination inventory item data and the operations listed below. Related types link to the values this API consumes or returns.
Provides divination stash tab layouts data and the operations listed below. Related types link to the values this API consumes or returns.
Provides divination stash tab layouts data and the operations listed below. Related types link to the values this API consumes or returns.
Provides divination stash tab layout hardcoded data and the operations listed below. Related types link to the values this API consumes or returns.
Provides divination stash tab layout hardcoded data and the operations listed below. Related types link to the values this API consumes or returns.
Reads divine font ui element state and exposes the listed interface operations. Check visibility before using panel-specific values or actions.
Provides transfigure option data and the operations listed below. Related types link to the values this API consumes or returns.
Represents effect in the current game state. Obtain the object from its owning API and refresh it after an area change.
Represents effect in the current game state. Obtain the object from its owning API and refresh it after an area change.
Represents effigy of the king in the current game state. Obtain the object from its owning API and refresh it after an area change.
Reads effigy of the king element state and exposes the listed interface operations. Check visibility before using panel-specific values or actions.
Describe properties of a Ui Element, like its position (X,Y), size (Width,Height), scale (Scale), and many other properties. The whole Game user interface, is a `Matrioska` of Elements and childs element. You usually dont need to care about this informations, the LokiPoe.IngameState, offer convenient wrappers for all the implemented interfaces.
UI element with the original short-lived DPB field caches.
This reference covers the developer-facing declarations in the reviewed Release source snapshot, including inherited APIs through their base-type links. Product versions are documented separately so differences remain visible.