DreamPoeBot developer reference

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Explore DPB1 and DPB2 by type, member or use case. Every reference includes its signatures, arguments, available results and links to related APIs.

2,215 types 14,236 members 91,072 named values
DPB1 · 0.3.29.47DPB2 · 0.4.5.88Reviewed 2026-10-02
API catalog

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DPB2Class · Game state and actions

LokiPoe.InstanceInfo.Expedition.Snapshot

A managed copy checked for owner and encounter changes during capture, not an atomic game snapshot. Retain for one planning operation; capture again after placing a charge or changing area.

DPB2Class · Game state and actions

LokiPoe.LocalData

Contains informations about the actual Area instance. for exemple this contain the informations about the Labyrinth, or the actual area Mods.

DPB2Class · Game state and actions

LokiPoe.LoginState

This class retive informations and perform tasks on the Login State Ui, the menu can be open with the 'Esc' key.

DPB2Class · Game state and actions

LokiPoe.MasterySkillIds

Provides mastery skill ids data and the operations listed below. Related types link to the values this API consumes or returns.

DPB2Class · Game state and actions

LokiPoe.StateManager

Retrieve information about the actual game state (are we in the login state?, char selection, loading etc etc) Use this class to know in witch state you are, to handle proper logic (should we log in? select a char, create one etc etc). For the InGameState, pls use `LokiPoe.IsIngame`

DPB2Class · Game state and actions

LokiPoe.TerrainData

This class let you retrieve information about the Terrain layout in the current area. This is exactly how the game use some specific graphic elements, to draw the area map. This graphic elements are placed in the zone as you enter the area, for the entire zone and are static elements. This mean that you can know where exactly they are (theyr coordinates), without exploring the area. You can use this information to recognize specific spot in a zone, since some special graphic elements, always describe a specific game element, like a stair, a gate, a special door. Please bear in mind that usually there are more than 1 elements of the same kinde placed in a area, and not all of them are placed in walkable space, so you need to iterate all the specific element you want, and check if a path exist to them.

DPB2Class · Game state and actions

LokiPoe.TerrainDataEntry

Provides terrain data entry data and the operations listed below. Related types link to the values this API consumes or returns.

DPB2Class · Game state and actions

LokiPoe.Topologie

Topologies seem to be a big area composed of squares, rooms, that somehow give dettails about the surrounding.

DPB2Class · Game state and actions

LokiPoe.TopologieRoom

TopologieRoom is a square, described by its MinCoord and MaxCoord, suggesting dettails trought a Name.

DPB2Class · Game state and actions

LokiPoe.UiDumpData

Provides ui dump data data and the operations listed below. Related types link to the values this API consumes or returns.

DPB2Class · World, character and items

Magnetic

Provides magnetic data and the operations listed below. Related types link to the values this API consumes or returns.

DPB2Class · Interface and panels

MainUiElement

Reads main ui element state and exposes the listed interface operations. Check visibility before using panel-specific values or actions.

DPB2Class · World, character and items

Map

DreamPoeBot.Loki.Components

Provides map data and the operations listed below. Related types link to the values this API consumes or returns.

DPB2Class · World, character and items

Map

DreamPoeBot.Loki.RemoteMemoryObjects

Represents map in the current game state. Obtain the object from its owning API and refresh it after an area change.

This reference covers the developer-facing declarations in the reviewed Release source snapshot, including inherited APIs through their base-type links. Product versions are documented separately so differences remain visible.