LokiPoe.Topologie
Topologies seem to be a big area composed of squares, rooms, that somehow give dettails about the surrounding.
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Coverage across both reviewed products. Each result identifies its product; matching names do not guarantee matching behavior. Need context? Browse guides and examples.
Legacy Abyss APIs are excluded from current search and member lists. Existing links remain available as clearly labelled compatibility references. Support notes distinguish development changes from released features.
Topologies seem to be a big area composed of squares, rooms, that somehow give dettails about the surrounding.
TopologieRoom is a square, described by its MinCoord and MaxCoord, suggesting dettails trought a Name.
TopologieRoom is a square, described by its MinCoord and MaxCoord, suggesting dettails trought a Name.
Provides ui dump data data and the operations listed below. Related types link to the values this API consumes or returns.
Provides ui dump data data and the operations listed below. Related types link to the values this API consumes or returns.
This are Generic utility functions used mainly for debug purpose.
This are Generic utility functions used mainly for debug purpose.
Provides magnetic data and the operations listed below. Related types link to the values this API consumes or returns.
Provides magnetic data and the operations listed below. Related types link to the values this API consumes or returns.
Reads main ui element state and exposes the listed interface operations. Check visibility before using panel-specific values or actions.
Reads main ui element state and exposes the listed interface operations. Check visibility before using panel-specific values or actions.
Provides map data and the operations listed below. Related types link to the values this API consumes or returns.
Represents map in the current game state. Obtain the object from its owning API and refresh it after an area change.
Provides map data and the operations listed below. Related types link to the values this API consumes or returns.
Represents map in the current game state. Obtain the object from its owning API and refresh it after an area change.
Reads map device element state and exposes the listed interface operations. Check visibility before using panel-specific values or actions.
Reads map element state and exposes the listed interface operations. Check visibility before using panel-specific values or actions.
Reads map element state and exposes the listed interface operations. Check visibility before using panel-specific values or actions.
Provides map key data and the operations listed below. Related types link to the values this API consumes or returns.
Provides maps data and the operations listed below. Related types link to the values this API consumes or returns.
Provides maps data and the operations listed below. Related types link to the values this API consumes or returns.
Reads maps tab element state and exposes the listed interface operations. Check visibility before using panel-specific values or actions.
Reads maps tab element state and exposes the listed interface operations. Check visibility before using panel-specific values or actions.
Provides map element class data and the operations listed below. Related types link to the values this API consumes or returns.
Provides maps inventory data and the operations listed below. Related types link to the values this API consumes or returns.
Provides maps inventory data and the operations listed below. Related types link to the values this API consumes or returns.
Provides tier element class data and the operations listed below. Related types link to the values this API consumes or returns.
Provides tier element class data and the operations listed below. Related types link to the values this API consumes or returns.
Reads map stash tab element state and exposes the listed interface operations. Check visibility before using panel-specific values or actions.
Reads map stash tab element state and exposes the listed interface operations. Check visibility before using panel-specific values or actions.
This reference covers the developer-facing declarations in the reviewed Release source snapshot, including inherited APIs through their base-type links. Product versions are documented separately so differences remain visible.
Use a focused recipe, explore an extension contract or follow a first project. These are independent ways into the documentation, not a course you must complete before using the APIs.
Guides shown for DPB1: .NET Framework 4.8 (net48). Switch product to keep code, downloads and links aligned. Return to the DPB1 API reference →
Build a nearby-enemy alert in five steps. Includes setup, complete checkpoints and expected results.
Start the guided project → Solve a specific problemRecognize areas, find objects, read inventory and inspect skill slots. Follow each recipe to its code and APIs.
Browse examples → Understand the contractsWho calls Tick, how async work runs, and which component owns initialization and cleanup.
Explore the execution model →Extend a bot with lifecycle callbacks, state observations and messages.
Guide & complete source →IBot · ITaskThree connected lessons: own the session, integrate tasks and plugins, then follow a visible party leader. You write the bot.
Build FollowBot step by step →IRoutineSelect eligible targets, inspect skill slots and handle an action request.
Guide & complete source →IPlayerMoverPlan routes, request movement and check actual progress.
Guide & complete source →Original, anonymous source for the standalone examples, with build and installation instructions. The FollowBot walkthrough uses selected fragments and implementation exercises; it is not a finished bot in this download. Compile baselines: DPB1 0.3.29.47 and DPB2 0.4.5.88; no live game validation claimed.