SanctumArchivesElement
Reads sanctum archives element state and exposes the listed interface operations. Check visibility before using panel-specific values or actions.
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Coverage across both reviewed products. Each result identifies its product; matching names do not guarantee matching behavior. Need context? Browse guides and examples.
Legacy Abyss APIs are excluded from current search and member lists. Existing links remain available as clearly labelled compatibility references. Support notes distinguish development changes from released features.
Reads sanctum archives element state and exposes the listed interface operations. Check visibility before using panel-specific values or actions.
Provides sanctum room data and the operations listed below. Related types link to the values this API consumes or returns.
Provides sanctum room data and the operations listed below. Related types link to the values this API consumes or returns.
Provides treenode data and the operations listed below. Related types link to the values this API consumes or returns.
Reads scroll bar element state and exposes the listed interface operations. Check visibility before using panel-specific values or actions.
Reads scroll bar element state and exposes the listed interface operations. Check visibility before using panel-specific values or actions.
Reads select char element state and exposes the listed interface operations. Check visibility before using panel-specific values or actions.
Reads select char element state and exposes the listed interface operations. Check visibility before using panel-specific values or actions.
Reads sell pannel element state and exposes the listed interface operations. Check visibility before using panel-specific values or actions.
Provides sentinel drone data and the operations listed below. Related types link to the values this API consumes or returns.
Provides sentinel drone data and the operations listed below. Related types link to the values this API consumes or returns.
This is an internal data class, you usually don't directly access this data.
This is an internal data class, you usually don't directly access this data.
Represents passive skill graph node in the current game state. Obtain the object from its owning API and refresh it after an area change.
Represents passive skill graph node in the current game state. Obtain the object from its owning API and refresh it after an area change.
Represents server effect in the current game state. Obtain the object from its owning API and refresh it after an area change.
Represents server effect in the current game state. Obtain the object from its owning API and refresh it after an area change.
Represents server stash tab in the current game state. Obtain the object from its owning API and refresh it after an area change.
Represents server stash tab in the current game state. Obtain the object from its owning API and refresh it after an area change.
Callback contract for set settings delegate. The Invoke signature below shows the arguments supplied to the callback.
Callback contract for set settings delegate. The Invoke signature below shows the arguments supplied to the callback.
Provides sextant data data and the operations listed below. Related types link to the values this API consumes or returns.
Provides sextant data data and the operations listed below. Related types link to the values this API consumes or returns.
Provides shield data and the operations listed below. Related types link to the values this API consumes or returns.
Provides shield data and the operations listed below. Related types link to the values this API consumes or returns.
Callback contract for should view item delegate. The Invoke signature below shows the arguments supplied to the callback.
Callback contract for should view item delegate. The Invoke signature below shows the arguments supplied to the callback.
Reads show ritual reward element state and exposes the listed interface operations. Check visibility before using panel-specific values or actions.
Reads show ritual reward element state and exposes the listed interface operations. Check visibility before using panel-specific values or actions.
Provides shrine data and the operations listed below. Related types link to the values this API consumes or returns.
This reference covers the developer-facing declarations in the reviewed Release source snapshot, including inherited APIs through their base-type links. Product versions are documented separately so differences remain visible.
Use a focused recipe, explore an extension contract or follow a first project. These are independent ways into the documentation, not a course you must complete before using the APIs.
Guides shown for DPB1: .NET Framework 4.8 (net48). Switch product to keep code, downloads and links aligned. Return to the DPB1 API reference →
Build a nearby-enemy alert in five steps. Includes setup, complete checkpoints and expected results.
Start the guided project → Solve a specific problemRecognize areas, find objects, read inventory and inspect skill slots. Follow each recipe to its code and APIs.
Browse examples → Understand the contractsWho calls Tick, how async work runs, and which component owns initialization and cleanup.
Explore the execution model →Extend a bot with lifecycle callbacks, state observations and messages.
Guide & complete source →IBot · ITaskThree connected lessons: own the session, integrate tasks and plugins, then follow a visible party leader. You write the bot.
Build FollowBot step by step →IRoutineSelect eligible targets, inspect skill slots and handle an action request.
Guide & complete source →IPlayerMoverPlan routes, request movement and check actual progress.
Guide & complete source →Original, anonymous source for the standalone examples, with build and installation instructions. The FollowBot walkthrough uses selected fragments and implementation exercises; it is not a finished bot in this download. Compile baselines: DPB1 0.3.29.47 and DPB2 0.4.5.88; no live game validation claimed.