WpfRtfAppender
Provides wpf rtf appender data and the operations listed below. Related types link to the values this API consumes or returns.
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Provides wpf rtf appender data and the operations listed below. Related types link to the values this API consumes or returns.
Provides wpf rtf appender data and the operations listed below. Related types link to the values this API consumes or returns.
Provides yield base data and the operations listed below. Related types link to the values this API consumes or returns.
Provides yield base data and the operations listed below. Related types link to the values this API consumes or returns.
Reads zana mission element state and exposes the listed interface operations. Check visibility before using panel-specific values or actions.
Reads zana mission element state and exposes the listed interface operations. Check visibility before using panel-specific values or actions.
Outcome of attempting one device button click; no automatic retries are performed.
Named values for act. Select a value when an API accepts or returns Act.
Named values for act. Select a value when an API accepts or returns Act.
Named values for action keys. Select a value when an API accepts or returns ActionKeys.
Named values for action keys. Select a value when an API accepts or returns ActionKeys.
Named values for active skills enum. Select a value when an API accepts or returns ActiveSkillsEnum.
Named values for active skills enum. Select a value when an API accepts or returns ActiveSkillsEnum.
Named values for active skill type enum. Select a value when an API accepts or returns ActiveSkillTypeEnum.
Named values for active skill type enum. Select a value when an API accepts or returns ActiveSkillTypeEnum.
Named values for actor flags. Select a value when an API accepts or returns ActorFlags.
Named values for actor flags. Select a value when an API accepts or returns ActorFlags.
Process exit codes exposed when DreamPoeBot terminates.
Named values for application exit codes. Select a value when an API accepts or returns ApplicationExitCodes.
Named values for apply cursor result. Select a value when an API accepts or returns ApplyCursorResult.
Named values for apply cursor result. Select a value when an API accepts or returns ApplyCursorResult.
Named values for armor types. Select a value when an API accepts or returns ArmorTypes.
Named values for armor types. Select a value when an API accepts or returns ArmorTypes.
Named values for ascendancy class. Select a value when an API accepts or returns AscendancyClass.
Named values for ascendancy class. Select a value when an API accepts or returns AscendancyClass.
Named values for biome enum. Select a value when an API accepts or returns BiomeEnum.
Named values for move panel result. Select a value when an API accepts or returns MovePanelResult.
Named values for atlas passive skill subtree type. Select a value when an API accepts or returns AtlasPassiveSkillSubtreeType.
Named values for backend error enum. Select a value when an API accepts or returns BackendErrorEnum.
Named values for backend error enum. Select a value when an API accepts or returns BackendErrorEnum.
This reference covers the developer-facing declarations in the reviewed Release source snapshot, including inherited APIs through their base-type links. Product versions are documented separately so differences remain visible.
Use a focused recipe, explore an extension contract or follow a first project. These are independent ways into the documentation, not a course you must complete before using the APIs.
Guides shown for DPB1: .NET Framework 4.8 (net48). Switch product to keep code, downloads and links aligned. Return to the DPB1 API reference →
Build a nearby-enemy alert in five steps. Includes setup, complete checkpoints and expected results.
Start the guided project → Solve a specific problemRecognize areas, find objects, read inventory and inspect skill slots. Follow each recipe to its code and APIs.
Browse examples → Understand the contractsWho calls Tick, how async work runs, and which component owns initialization and cleanup.
Explore the execution model →Extend a bot with lifecycle callbacks, state observations and messages.
Guide & complete source →IBot · ITaskThree connected lessons: own the session, integrate tasks and plugins, then follow a visible party leader. You write the bot.
Build FollowBot step by step →IRoutineSelect eligible targets, inspect skill slots and handle an action request.
Guide & complete source →IPlayerMoverPlan routes, request movement and check actual progress.
Guide & complete source →Original, anonymous source for the standalone examples, with build and installation instructions. The FollowBot walkthrough uses selected fragments and implementation exercises; it is not a finished bot in this download. Compile baselines: DPB1 0.3.29.47 and DPB2 0.4.5.88; no live game validation claimed.