Check the client before reading
if (!LokiPoe.IsInGame || LokiPoe.Me == null)
return;
var player = LokiPoe.Me;
var area = LokiPoe.CurrentWorldArea;Run this guard in the bot workflow before reading character or area data.
Start here to check the client state, access the local player and identify the current area. Read in-game data only after checking IsInGame.
Namespace: DreamPoeBot.Loki.Game
public static class LokiPoeView DPB2 version โusing System;
using System.Linq;
using DreamPoeBot.Loki.Game;
using DreamPoeBot.Loki.Game.Objects;
using DreamPoeBot.Loki.Bot;
using DreamPoeBot.Loki.Bot.Pathfinding;
using DreamPoeBot.Loki.Common;if (!LokiPoe.IsInGame || LokiPoe.Me == null)
return;
var player = LokiPoe.Me;
var area = LokiPoe.CurrentWorldArea;Run this guard in the bot workflow before reading character or area data.
public static EventHandler<GuiTickEventArgs> LokiPoe.OnGuiTick
an event fired at every Gui Tick.
DPB1 0.3.29.47 ยท Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.