Start with the client state
Check that the client is in game before reading player or area data.
Client state · DPB1Client state · DPB2Explore DPB1 and DPB2 by type, member or use case. Every reference includes its signatures, arguments, available results and links to related APIs.
Check that the client is in game before reading player or area data.
Client state · DPB1Client state · DPB2Discover typed objects and refresh their state after interaction or travel.
Object discovery · DPB1Object discovery · DPB2Use the bot, plugin and task contracts to integrate your own behavior.
Task contract · DPB1Task contract · DPB2Represents inventory list in the current game state. Obtain the object from its owning API and refresh it after an area change.
Reads inventory slot ui element state and exposes the listed interface operations. Check visibility before using panel-specific values or actions.
Provides inventory visual data and the operations listed below. Related types link to the values this API consumes or returns.
Provides io data and the operations listed below. Related types link to the values this API consumes or returns.
Contract for moving toward a position. Implement this interface to provide a movement strategy.
Defines the routine contract. Implement the listed members to provide this capability.
Defines the start stop events contract. Implement the listed members to provide this capability.
Provides item class data and the operations listed below. Related types link to the values this API consumes or returns.
Provides item classes data and the operations listed below. Related types link to the values this API consumes or returns.
Provides item classes data and the operations listed below. Related types link to the values this API consumes or returns.
Provides item evaluator data and the operations listed below. Related types link to the values this API consumes or returns.
Information supplied when the item evaluator refreshed event is raised.
Represents item mod in the current game state. Obtain the object from its owning API and refresh it after an area change.
Provides item on ground tooltip data and the operations listed below. Related types link to the values this API consumes or returns.
Reads items on ground label element state and exposes the listed interface operations. Check visibility before using panel-specific values or actions.
Provides item stats data and the operations listed below. Related types link to the values this API consumes or returns.
Defines the tick events contract. Implement the listed members to provide this capability.
Defines the url provider contract. Implement the listed members to provide this capability.
Configuration for json settings. Properties below describe the available settings.
Reads kalguur recruitment element state and exposes the listed interface operations. Check visibility before using panel-specific values or actions.
Reads kalguur reward element state and exposes the listed interface operations. Check visibility before using panel-specific values or actions.
Reads kalguur workers element state and exposes the listed interface operations. Check visibility before using panel-specific values or actions.
This class operate directly on the HookManager, if you want to write clean code pls use the LokiPoe.ProcessHookManager
Reads lab metamorph element state and exposes the listed interface operations. Check visibility before using panel-specific values or actions.
We going to read all information here to get all data cached
Represents labyrinth return portal in the current game state. Obtain the object from its owning API and refresh it after an area change.
Represents labyrinth room in the current game state. Obtain the object from its owning API and refresh it after an area change.
Represents labyrinth secret in the current game state. Obtain the object from its owning API and refresh it after an area change.
Represents labyrinth section in the current game state. Obtain the object from its owning API and refresh it after an area change.
Represents labyrinth section areas in the current game state. Obtain the object from its owning API and refresh it after an area change.
This reference covers the developer-facing declarations in the reviewed Release source snapshot, including inherited APIs through their base-type links. Product versions are documented separately so differences remain visible.